Hi,
There's others who know more about the sculpt and painting tools, but
here's my opinion.
On Sun, Oct 28, 2012 at 10:09 PM, Antony Riakiotakis wrote:
> Part of my work was to port rake style brushes to texpture paint and
> unification of cursor display for sculpt texture paint.
>
> In fact, I
Hi Brecht, thanks for the comments.
I have nothing to add here short of some comments about 2D vs 3D
painting. 3D aka projective painting is much more involved than adding
another dimension, however there could be shared code between the two
especially when it comes to application of brush stroke
speaking of improving the texture paint and the rake style brushes.
i tried out bratwurst branch and noticed one slightly annoying thing with it.
round brushes, basically if you have a texture brush that isn't round in the
image you will never get the data from the edges so if you actually want it
I take it you are referring to the way texture masks are applied? Then
yes, it doesn't work that well without ticking airbrush. This has the
effect of disabling the paint mask to cull previous strokes, but I
agree it should be done automatically.
Yes, alpha masks do not appear in the GUI, the reas
Hi all, an update on this thread.
Currently I am in the process of reusing paint stroke code in texture
painting. The experiment is being a success but to unify the code
better I will need to tweak code across other paint systems too and
gather feedback.
Considerations and things that I personall
Perhaps you could also look into why the default brush looks so bad for
bump painting yet when air-brush is checked it looks perfect.
Just a though :)
Cheers,
Morten.
On Sun, Mar 3, 2013 at 6:17 PM, Antony Riakiotakis wrote:
> Hi all, an update on this thread.
>
> Currently I am in the
This is supposed to happen. Internally texture paint uses stroke
masking to avoid repainting on the same region. Solution: use air
brush ;).
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My previous answer is wrong it seems. It looks like when using the
space stroke option, the two modes (projective/2D) operate slightly
differently. Spacing is done on image/uv space for image editor and
screen space for projective texturing. That means that most of the
time, the 2D code will genera
That's ok, as long as you admit that you were wrong :)
(kidding)
On Mon, Mar 4, 2013 at 7:02 AM, Antony Riakiotakis wrote:
> My previous answer is wrong it seems. It looks like when using the
> space stroke option, the two modes (projective/2D) operate slightly
> differently. Spacing is done