Hi Jeremy,
Thanks for bringing back to awareness covenant-based drivechain designs
again!
I'm not super familiar with the thousands shades of sidechains, and
especially how the variants of pegging mechanisms influence the soundness
of the game-theory backing up the functionaries execution.
Good morning Jeremy,
Excellent work!
> # Terminal States / Thresholds
>
> When a counter reaches the Nth state, it represents a certain amount
> of accumulated work over a period where progress was agreed on for
> some outcome.
>
> There should be some viable state transition at this point.