[blind-gamers] 15 number slide puzzle for iDevices?

2017-08-25 Thread Charles Rivard
I’m looking for this game that is Voice-Over friendly for use on an iPhone. Fifteen tiles, sequencially numbered from 1 to 15 and a blank space on a 4 by 4 grid. The tiles are placed randomly at the start of the game. The object is to shift tiles through the use of the blank space until they

Re: [blind-gamers] bgt exclude components

2017-08-25 Thread Damien Sykes-Lindley
Hi Paul, While it is possible to implement 3d functionality into the soundpool, there’s a huge limit to what you can do with 2d audio. We’re already having to shift pitch to represent the difference between in front and behind, the last thing you really want to do is to use the same technique to

Re: [blind-gamers] bgt exclude components

2017-08-25 Thread Paul Lemm
Hi Damien , So I’ve only ever coded/scripted using BGT and not used an actual programing language for coding , but in your email you mention that BGT is only good for 2D audio games, although I completely understand the BGT includes for things like the sound pool are only based on 2D audio

Re: [blind-gamers] bgt exclude components

2017-08-25 Thread Damien Sykes-Lindley
Hi, BGT is definitely way faster than AutoIt, but not quite as fast as C or even C++ has the potential to be. Cheers. Damien. -Original Message- From: valiant8086 Sent: Friday, August 25, 2017 4:12 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] bgt exclude components Hi. H

Re: [blind-gamers] bgt exclude components

2017-08-25 Thread valiant8086
Hi. Have you found another language that uses angel script for general purpose? I thought bgt was really fast at least compared to my autoit stuff. Cheers: Aaron Spears, A.K.A. valiant8086. General Partner - Valiant Galaxy Associates "We make Very Good Audiogames for the blind community - ht