Re: [blind-gamers] Gaming without Aiming, panel discussion fromourold pal Liam!

2017-09-25 Thread Liam Erven
Agreed. I was making more of a blanket statement regarding the thread in general, and not aimed at you. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, September 25, 2017 8:51 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion fromou

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-25 Thread goshawk on horseback
I would say that it really depends on what one wants and/or likes to get from games, and what makes them fun for the individual. I remember back in the days of my old bbc computer, and later my SNES, sega megadrive, and then my sega satern and nintendo64, the good old button bashing method was

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-25 Thread Justin Jones
I couldn't have put it better, Liam. I play games to be entertained, not for the purposes of being "the best." My earlier post was to correct Charles' misunderstanding of how gamers and game design are two separate points and that one ought not to confuse the one with the other. On 9/26/17, Liam

Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!

2017-09-25 Thread Liam Erven
What ever happened to a game just being fun. Why can’t we just enjoy a game even if we’re horrible at it? I point this out in my talk. It’s not about skill, but about having a good time. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, September 25, 2017 7:24 PM To: blind-gamers@g

Re: [blind-gamers] Gaming without Aiming, panel discussion from our old pal Liam!

2017-09-25 Thread Justin Jones
It's not cheating if that is a built-in game mechanic, i.e. if people can hammer on a button and hope that they can catch the ball and flip it to where it needs to go without penalty, then that is an inherent flaw with the game itself. If you try to button-mash a mainstream fighting game, for inst

Re: [blind-gamers] Gaming without Aiming, panel discussion from our old pal Liam!

2017-09-25 Thread Charles Rivard
How is my post out of line? It is a gaming topic. It has nothing to do with "real life". My point is that continuous shooting takes no skill, while waiting until you should shoot and being quick enough to do so successfully is the actual object of pinball or any other game. Playing one way

Re: [blind-gamers] Gaming without Aiming, panel discussion from our old pal Liam!

2017-09-25 Thread john
I don't see how this is related to pinball? You make all excelent points, but the situations seem rather different from one another. About the only penalty for hitting the paddles constantly in pinball is the fact that the ball may go between them while they're pushed out towards the center of t

Re: [blind-gamers] Gaming without Aiming, panel discussion from our old pal Liam!

2017-09-25 Thread Jude DaShiell
No game penalties are imposed for missed shots and this is out of line with reality. Actually, in real life three penalties apply. First, time wasted cannot be recovered. Second, wasted energy which may be recovered in time if the player survives long enough. Third, and most important your

Re: [blind-gamers] Gaming without Aiming, panel discussion from our old pal Liam!

2017-09-25 Thread Charles Rivard
Although this has nothing to do with Liam's panel, it does fall in line with the subject line, so here are my thoughts, and I would like yours: Some people claim that they can play a game without being able to see when to hit a rolling ball or other such task that requires sight. As it turns