Re: [blink-dev] Re: Intent to Remove: HTTP/2 and gQUIC server push

2023-02-13 Thread Mitar
Hi! Done: https://bugs.chromium.org/p/chromium/issues/detail?id=1415291 Mitar On Wed, Nov 2, 2022 at 11:46 PM Mike Taylor wrote: > > Hi Mitar, > > This is really good feedback. Would you mind filing a bug at > crbug.com/new? Feel free to respond here with the link. > > thanks, > Mike > > On 11

Re: [blink-dev] Intent to Ship: URL Standard-compatible IPv4 embedded IPv6 host parser

2023-02-13 Thread 'Jiacheng Guo' via blink-dev
The implementation and the feature has been updated with the feature flag StrictIPv4EmbeddedIPv6AddressParsing. Thanks for the advice. On Thu, Feb 9, 2023 at 12:15 AM Yoav Weiss wrote: > > > On Tue, Feb 7, 2023 at 6:56 AM 'Jiacheng Guo' via blink-dev < > blink-dev@chromium.org> wrote: > >> Cont

Re: [blink-dev] Intent to Ship: Expose Reporting API interfaces to JavaScript

2023-02-13 Thread Ian Clelland
I've been working on the transition to dict, but failed to revert the initial exposure, which we believed was unlikely to have any real compat issues. That seems to be wrong, as https://bugs.chromium.org/p/chromium/issues/detail?id=1414463 was filed recently saying that it breaks an enterprise use

Re: [blink-dev] Re: Intent to Ship: WebGLContextEvent on Web Workers

2023-02-13 Thread Joshua Bell
Super low priority question: We've got WPTs and tooling that slurps Web IDL from specs and validates it against implementations which in theory should have caught this. This is a fairly fragile process (requires spec to be just right, jobs to be configured, tests to exist, integration bots to succ

Re: [blink-dev] Intent to Ship: Expose Reporting API interfaces to JavaScript

2023-02-13 Thread Rick Byers
Thanks Ian. Let's continue this discussion off blink-dev to the blink-api-owners-discuss thread . On Mon, Feb 13, 2023 at 11:56 AM Ian Clelland wrote: > I've been working on the transition to dict

Re: [blink-dev] Re: Intent to Ship: WebGLContextEvent on Web Workers

2023-02-13 Thread Ken Russell
Sorry, not sure. The living WebGL specs are hosted at: https://registry.khronos.org/webgl/specs/latest/1.0/ https://registry.khronos.org/webgl/specs/latest/2.0/ The IDL is actually auto-extracted from the spec so should be easy to ingest and validate against Blink's. One other thing to consider