[boinc_dev] BOINC 7.6.22 released for Windows and Mac

2015-12-30 Thread Rom Walton
A new version of BOINC is ready for public use. The big ticket items for the 7.6.22 release are: * Updated localizations * Updated libcurl, openssl, and http://boinc.berkeley.edu/trac/wiki/VirtualBox (for packages that include http://boinc.berkeley.edu/trac/wiki/VirtualBox) * Fixed http://boinc

Re: [boinc_dev] Suspending individual GPUs.

2015-12-30 Thread David Anderson
I agree that it would be good to be able to suspend specific GPUs - manually - when an exclusive app is running - when computer is in use. However, this would be a large and complex code change: 1) GPU suspension currently applies to all GPUs, so there's only one copy the data structures. W

Re: [boinc_dev] Suspending individual GPUs.

2015-12-30 Thread Jacob Klein
I have 3 NVIDIA GPU's. Sometimes I think it'd be nice to be able to suspend device 0 (which is connected to a monitor used for gaming), while leaving devices 1 and 2 crunching (since they aren't connected to any display and aren't used for gaming). If you decide to implement something to suspen

[boinc_dev] Suspending individual GPUs.

2015-12-30 Thread Jord van der Elst
Hi David, The past couple of days we've had a person try to suspend individual GPUs in https://boinc.berkeley.edu/dev/forum_thread.php?id=10698 When he games, he wants his Nvidia GPU to suspend and his AMD GPU to continue. I'm thinking this could be solved by adding a couple of exclusive_gpu swit