Thanks, Cliff! This test geometry is really helpful. :)
> A raytrace indicates the complex surface structure is there, but
> unfortunately the shaded display code is showing flat planes for both
> surfaces, not just the one that's supposed to be flat...
Although the shaded display code doesn
I fiddled around with the Ayam surface modeler and it's (old school)
openNURBS export, and after climbing a bit of a GUI learning curve and
hacking our 3dm-g converter in various ugly ways I managed to get the
following two surfaces into a .g file:
http://bzflag.bz/~starseeker/extreme_ssi_test.g
Csaba,
Thank you for the work you did. Really awesome. Comments in following below.
On Apr 28, 2013, at 12:46 PM, Csaba Nagy wrote:
> In case you haven't noticed already, I uploaded the patch with the
> surface, volume and centroid functions for the pipe primitive to the
> analyze command.
>
On Jul 23, 2013, at 3:39 PM, Vlad Bogolin wrote:
>
> On Tue, Jul 23, 2013 at 3:14 PM, Vlad Bogolin wrote:
>
> C'mon now, Vlad, your project is also prime for showing a screenshot with
> your window and lines being drawn! :) You do have a tricky problem there to
> get your window to play wi
On Jul 23, 2013, at 4:50 PM, Harmanpreet Singh wrote:
> But as now everything has been settled with the help of mentors, so
> before evaluations, I will visualize a standalone BRL-CAD model on
> browser and retrieve names of objects from g file.
Can't wait to see that! Implementing that and par
On Jul 23, 2013, at 5:23 PM, Isaac Kamga wrote:
> In order to prepare the BRL-CAD source code for the heart primitive , I
> hooked the heart primitive into the BRL-CAD source by adding a magic number
> for the heart in include/magic.h and src/libbu/magic.c, stubbing an empty
> heart in includ
Dear all,
Try to answer these questions as briefly yet informatively as possible:
What CODE have you completed, why that code first, what are you working on
now, and what's immediately next? Try to keep it under five sentences but
don't be vague. Be detailed, specific. Pics, if applicable, is a
On Tue, Jul 23, 2013 at 5:38 AM, Christopher Sean Morrison
wrote:
> TODO: Over the next couple days, I'd like each of you post a quick
> 1-paragraph summary of your progress.
>
> Try to answer these questions as briefly yet informatively as possible: What
> CODE have you completed, why that co
On Tue, Jul 23, 2013 at 10:28 AM, Christopher Sean Morrison
wrote:
> NURBS are far too complicated to be fully comprehended within the limited
> timeframe of GSoC. I wasn't sure at first, but I think that you simply don't
> have sufficient background to tackle that right now.
I admit it.
Eve
>At a glance, your approach seems mostly okay but your approach is very
high risk all-or-nothing. I'd like to see you prove that simple basic
steps are working perfectly >first, like just pulling a matrix up just one
level.
will start by testing if it works for for pulling matrices up level.
>This
On Tue, Jul 23, 2013 at 3:14 PM, Vlad Bogolin wrote:
>
>
>> C'mon now, Vlad, your project is also prime for showing a screenshot with
>> your window and lines being drawn! :) You do have a tricky problem there
>> to get your window to play with Tk properly (or ignore it). Still no
>> response
Hi,
So far, I have
*Implemented the pull_leaf() routine which builds a linked
list from the CSG tree taking note of the matrix transformation at
different nodes on the tree
*Added orthogonal matrix support to the bn_mat_inverse()
routine (mat.c) so as to increase speed i
Hi!
Here is a summary of my work.
- I have modified the current code to accommodate the new icv struct.
This included writing new functions to create, save, load images, writing
pixels to images and modifying the existing usage of icv in src/rt
src/remrt src/libged.
Next, I have w
>
> C'mon now, Vlad, your project is also prime for showing a screenshot with
> your window and lines being drawn! :) You do have a tricky problem there
> to get your window to play with Tk properly (or ignore it). Still no
> response to the questions you posted?
>
Still no answer just some vie
Thanks Kesha and Vlad, good summaries.
On Jul 23, 2013, at 3:46 AM, Kesha Shah wrote:
> • I have initially worked upon the code regarding the removal of
> similar files from src like non-ors.cc, match-ors.cc, trynext.cc,
> needFunc.h, needFunc.cc, collect.cc, entlist.cc, entnode.cc, multl
Hello,
> Try to answer these questions as briefly yet informatively as possible:
> What CODE have you completed, why that code first, what are you working on
> now, and what's immediately next? Try to keep it under five sentences but
> don't be vague. Be detailed, specific.
- I have initi
Hi,
Until now I have completed code for creating the main window, drawing 2d
lines and drawing strings which is the basis of the Qt display manager. At
the moment I am working at the 3d drawing functionality which should be
done in the following days. The next thing is to solve the embedding
probl
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