Thanks for your answer.
> Well, if you're already familiar with similar techniques from the
> framebuffer work (and it doesn't require you to wade through the
> TinyGL code) my suggestion would be to take a stab at the latter
> method first. If you find that doesn't work you can always fall back
On Thu, Aug 21, 2014 at 6:50 PM, Vlad Bogolin wrote:
>> Other possibly relevant bits (was looking for this, didn't find it 'til
>> now...)
>>
>> http://stackoverflow.com/questions/12640698/qt-c-drawing-efficiently
>> http://qt-project.org/doc/qt-4.8/qpainter.html#drawPolygon
>> https://qt-project