Re: [brlcad-devel] Idea for surface/surface sub-surface intersections

2013-07-19 Thread Christopher Sean Morrison
On Jul 19, 2013, at 7:31 PM, Clifford Yapp wrote: > On Fri, Jul 19, 2013 at 10:07 AM, Christopher Sean Morrison > wrote: > > It's a shame we have to use Bezier patches at all. I wonder if sorting > through the surface tree to find overlapping subregions would be faster > (since it's work we

Re: [brlcad-devel] Idea for surface/surface sub-surface intersections

2013-07-19 Thread Clifford Yapp
On Fri, Jul 19, 2013 at 10:07 AM, Christopher Sean Morrison wrote: > > On Jul 19, 2013, at 7:32 AM, Clifford Yapp wrote: > > > Excellent picture, that helps a lot - yes, I think we agree, as long as > that other paper's assertion that once we're down to Bezier patches we > won't have any "patch in

Re: [brlcad-devel] Idea for surface/surface sub-surface intersections

2013-07-19 Thread Christopher Sean Morrison
On Jul 19, 2013, at 7:32 AM, Clifford Yapp wrote: > Excellent picture, that helps a lot - yes, I think we agree, as long as that > other paper's assertion that once we're down to Bezier patches we won't have > any "patch internal" shared sub-surface intersection activity without > involving th

Re: [brlcad-devel] Idea for surface/surface sub-surface intersections

2013-07-19 Thread Clifford Yapp
On Thu, Jul 18, 2013 at 11:47 PM, phoenix <284281...@qq.com> wrote: > As currently we can get the boundary curve segments of the overlap regions > (with "noisy" segments), the next we should do may be to construct the > overlap regions with the boundary information. See the figure attached. In >

Re: [brlcad-devel] Idea for surface/surface sub-surface intersections

2013-07-18 Thread phoenix
> The general idea is to use the quasi-interpolating net (which apparently can > be generated with a maximum distance epsilon from the parent Bezier patch) > for ray tracing, but I was wondering - since we're talking about Bezier > sub-patches of NURBS surfaces in the first place, could you cons

[brlcad-devel] Idea for surface/surface sub-surface intersections

2013-07-18 Thread Clifford Yapp
Wu, had an idea on finding sub-patches that are shared between surfaces - there's a 2008 paper: * "A Geometric Algorithm for Ray/Bezier Surfaces Intersection using Quasi-interpolating Control Net"*, Yohan Fougerolle, Sandrine Lanquetin, Marc Neveu, Thierry Lauthelier, Conference on Signal-Image Tec