Re: [brlcad-devel] Possible GSoC Project

2014-03-06 Thread Daniel Roßberg
2014-03-05 1:26 GMT+01:00 Christopher Sean Morrison : > > On Mar 2, 2014, at 2:09 PM, Daniel Roßberg wrote: > >> The C++ interface isn't part of the main "brlcad" branch yet. I >> couldn't find the right place there. One reason is that I pursue a >> little different direction of system integratio

Re: [brlcad-devel] Possible GSoC Project

2014-03-04 Thread Christopher Sean Morrison
On Mar 2, 2014, at 2:09 PM, Daniel Roßberg wrote: > The C++ interface isn't part of the main "brlcad" branch yet. I > couldn't find the right place there. One reason is that I pursue a > little different direction of system integration. In case of > Unix-like operating systems I like to follow

Re: [brlcad-devel] Possible GSoC Project

2014-03-02 Thread Daniel Roßberg
The C++ interface isn't part of the main "brlcad" branch yet. I couldn't find the right place there. One reason is that I pursue a little different direction of system integration. In case of Unix-like operating systems I like to follow the Filesystem Hierarchy Standard, i.e. all headers in /usr

Re: [brlcad-devel] Possible GSoC Project

2014-03-02 Thread Tom Browder
On Sun, Mar 2, 2014 at 3:15 AM, Daniel Roßberg wrote: > Tom, > > It looks like you hadn't a look at the BRL-CAD core C++ interface in rt^3. Sorry, Daniel, you're correct. I haven't looked at it in a long time. I apologize. > BTW, do you know the BRL-CAD viewer for Windows? No, I don't > It w

Re: [brlcad-devel] Possible GSoC Project

2014-03-02 Thread Daniel Roßberg
Tom, It looks like you hadn't a look at the BRL-CAD core C++ interface in rt^3. It's true that it isn't ready yet. But it is relatively small, simple and close to the C functionality. It has all you need to load a database (in 3 modes), traverse the tree, raytrace, work with attributes and make

[brlcad-devel] Possible GSoC Project

2014-03-01 Thread Tom Browder
I wonder if this might be a suitable GSoC project: + provide a simple, C++ interface to a limited set of BRL-CAD functions for ray tracing, e.g., as typically used in vulnerability analysis I know we have rt^3, but that's a giant project in itself, although I guess work on that would be more effi