Here's a minor tweak to flush cout before disabling cout buffering. This
seems like something the runtime library ought to do, but it makes a
difference on my system.
--
"The secret to creativity is knowing how to hide your sources."
Albert Einstein
http://soundcloud.com/davidlamkins
http:/
/Volumes/Data/Development/MyProjects/GNUAPL/apl-svn/src/Parallel.cc:181:1:
Unknown type name 'cpu_set_t'
/Volumes/Data/Development/MyProjects/GNUAPL/apl-svn/src/Parallel.cc:197:55: Use
of undeclared identifier 'cpu_set_t'
/Volumes/Data/Development/MyProjects/GNUAPL/apl-svn/src/Parallel.cc:323:1:
Hello Juergen,
As of SVN 475, I'm able to run a medium size STARTREK2 game
successfully as a shell script with the following first line
#!/usr/local/bin/apl --noColor --
I don't see any negative effect from not having -s, --script, --noCIN or
--rawCIN in the above first line and
Hi Peter,
I have added the limit to ⎕SYL and also increased it. SVN 476.
The limit is the max. number of not yet reduced Token per APL
statement.
It can be reached for deeply nested expressions.
/// Jürgen
On 09/15
Hi Fred,
I had a look at the old code and saw that for ⍞ and ⎕ testcase
files
are handled differently than script files.
I have recreated the old behavior in SVN 475.
I noticed that echo of the ⍞ input is off when GNU APL is run from