[Bug-gnubg] Question About Rollout

2007-11-12 Thread Mochy
Hello, I have a question about rollout. When we do rollout, GNUBG shows us two sets of numbers. One is Centerd 1 cube and the other one is Owned 2 cube. Example; Rollout details: Centered 1-cube: 0.669 0.146 0.002 - 0.331 0.078 0.003 CL +0.405 CF +0.621 Player player owns 2-cube: 0.670 0.1

Re: [Bug-gnubg] Luck rates ?

2007-11-12 Thread Christian Anthon
On Nov 12, 2007 5:12 PM, Massimiliano Maini <[EMAIL PROTECTED]> wrote: > > E.g., a last roll situation with the cube at various levels and the nasty > 2-1 > coming out for player MaX (only losing roll): > > CUBE AT 1 gnubgMaX > Luck rate (total)

[Bug-gnubg] Re: overview of projects

2007-11-12 Thread Achim Mueller
* Michael Schmidt <[EMAIL PROTECTED]> [071112 15:06]: > Hello, > > for your interest, regards Mike. > Please feel free to take part in the forum later on: > > Overview of possible 2-player/multiplayer Game Integration into > Retroshare Messenger: > http://sourceforge.net/forum/message.php?msg_id=

RE: [Bug-gnubg] Luck rates ?

2007-11-12 Thread Massimiliano Maini
> This has always confused me a bit. I think that Max's layout is clearer. > > For money, I assume the EMG can differ from the total if all your bad > luck was on high cubes and your good luck on low cubes (it never happens > the other way round ;) That is, the EMG is normalised to a 1-cube, > rig

RE: [Bug-gnubg] Luck rates ?

2007-11-12 Thread Ian Shaw
From: Massimiliano Maini Sent: 12 November 2007 14:57 For the sake of clarity, since the significant figure is the one in MWC, I would put the EMG lucks in brackets (right now the MWC lucks are in brackets). Swapping the two should have no impact on money

Re: [Bug-gnubg] Luck rates ?

2007-11-12 Thread Massimiliano Maini
"Christian Anthon" <[EMAIL PROTECTED]> wrote on 12/11/2007 15:17:52: > Hi Max, > > yes I mean EMG. To clarify the argument: > > suppose you are playing a 8 point match. In the first game your are > really unlucky in terms of EMG, but because the cube isn't turned you > end up loosing just three

Re: [Bug-gnubg] Luck rates ?

2007-11-12 Thread Christian Anthon
Hi Max, yes I mean EMG. To clarify the argument: suppose you are playing a 8 point match. In the first game your are really unlucky in terms of EMG, but because the cube isn't turned you end up loosing just three points. In the second game you are a bit less lucky in terms of EMG (compared to the

Re: [Bug-gnubg] Luck rates ?

2007-11-12 Thread Massimiliano Maini
"Christian Anthon" <[EMAIL PROTECTED]> wrote on 12/11/2007 14:09:13: > Hi Max, > > the first numbers in the luck rate is calculated from the money > equities while the second is from the match equities. So while > unusual, it is certainly possible to have different signs for the > two.For exampl

Re: [Bug-gnubg] Luck rates ?

2007-11-12 Thread Christian Anthon
Hi Max, the first numbers in the luck rate is calculated from the money equities while the second is from the match equities. So while unusual, it is certainly possible to have different signs for the two.For example with -0.068 (+16.885) you have been unlucky in terms of the money equity, but you

[Bug-gnubg] Luck rates ?

2007-11-12 Thread Massimiliano Maini
Hi all, this is the result of the analysis of a match. I Put the interesting lines here below and all of the at the end of the massage: gnubgMaX Luck rate (total) -0,068 (+16,885%)+0,178 (-13,908%) Luck rate (per