Most of the code is already in place. Things to consider:
a) move filter - i.e. which positions to roll out
b) using GNURoller for plays and cubes in rollouts
c) efficiency of the current mt code for fast games in roll outs - we
lock all threads during accounting
d) variance reduction - my limited
At least in the MT version it should be fairly straight forward to
pause the threads after the current game(s) are done.
Christian.
On Wed, Aug 19, 2009 at 1:23 PM, boomslang wrote:
> Hi,
>
>
> Sometimes while doing a rollout I would (temporary) like to give CPU priority
> to other tasks. Switch
I can provide a place for the download until the ftp on gnubg.org gets sorted.
On Wed, Aug 19, 2009 at 11:56 PM, Michael Petch wrote:
>
>
> On 19/08/09 3:45 PM, "Massimiliano Maini" wrote:
>
>> I would say that the only truly major issue is the one reported by Matt
>> from bgonline (money eval sc
On 19/08/09 3:45 PM, "Massimiliano Maini" wrote:
> I would say that the only truly major issue is the one reported by Matt
> from bgonline (money eval screwed with/without jacoby).
>
There is one other serious error that arose while you were gone. There is a
bug with optimizations and the Prun
I would say that the only truly major issue is the one reported by Matt
from bgonline (money eval screwed with/without jacoby).
I got multiple exes from 20090817, with following flavors (any combo):
- gui/cli
- windows threads / gnu threads / no threads
- -O2 / -O3 option
- nosse / sse / sse2 / a
On 19/08/09 3:03 PM, "Christian Anthon" wrote:
> The warnings in the cl version are non-fatal, so they shouldn't hold
> back a new build, right?
>
Correct, they are non fatal, and works the same as the previous July windows
builds. I would prefer to see it built as is for now, and worry about
The warnings in the cl version are non-fatal, so they shouldn't hold
back a new build, right?
Christian.
On Wed, Aug 19, 2009 at 9:55 PM, Michael Petch wrote:
>
> I have had numerous inquiries as to when the Pruning/Optimization bug will
> be fixed. It's the primary driving force to see if Max ca
I have had numerous inquiries as to when the Pruning/Optimization bug will
be fixed. It's the primary driving force to see if Max can get a release
done for us (I'd love to test a build if he has one done, even if it is the
GUI).
Max do you have an executable (GUI version) I can download (Just th
On 19/08/09 1:36 PM, "Christian Anthon" wrote:
> Windows executables have a special flag set requiring the command line
> background (or not). I believe that is the motivation for doing things
> differently. Windows users are apparently not comfortable with having
> the command line window hangi
The best and easiest solution is to make a gui.rc for the gui settings.
Christian.
On Tue, Aug 18, 2009 at 2:48 PM, Massimiliano Maini wrote:
> Clicked on send way too fast sorry.
>
> I get this:
>
>
> GNU Backgammon 0.90-mingw 20090817gcc44
> Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004
On Wed, Aug 19, 2009 at 9:06 PM, Michael Petch wrote:
> unknown keywords to stdout.
>
> @@ -1264,10 +1252,7 @@
> break;
>
> if( !pc->sz ) {
> - outputf( _("Unknown keyword `%s'."), pch );
> - output("\n");
> -
> - outputx();
> + outputerrf( _("Unknown keyword `%s'.\n"), pch
On 19/08/09 1:06 PM, "Michael Petch" wrote:
> in main(). If someone can experiment, what happens if it is modified to
> this:
>
> #ifdef WIN32
> fNoTTY = FALSE;
> #endif
Possibly it might have to be changed to:
in main(). If someone can experiment, what happens if it is modified to
thi
On 19/08/09 9:35 AM, "Massimiliano Maini" wrote:
> One strange thing I've found (or that I've never noticed). If you do an "help
> set"
> in the CLI, you get this:
>
> and when I start the CLI on it I see this:
>
> Unknown keyword `annotation'.
> Unknown keyword `message'..
> Unknown keywor
One strange thing I've found (or that I've never noticed). If you do an "help
set"
in the CLI, you get this:
(No game) help set
set - Modify program parameters
Usage: set
Available subcommands:
analysisControl parameters used when analysing moves
*appearance Modify the look and fe
Over at bgonline there are some results of tests of eXtremeGammon
against Gnubg.
http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=46526#4652
6
The XGRoller setting seems to clearly outperform Gnubg 3-ply over the
100 positions tested so far.
I'd be interested in seeing how gnubg g
Hi,
Sometimes while doing a rollout I would (temporary) like to give CPU priority
to other tasks. Switching to task manager (I am on XP) and lowering the base
priority is a bit cumbersome and sometimes there are more instances of gnubg
running so it is difficult to choose the right one in the
I've got a feeling that these warnings were hidden in older versions, probably
something to do with changes to how messages are shown.
If you save the settings from a command line build you loose all the gui
settings... This area needs a bit of an overhaul I think, the whole needing to
save any
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