> Usually it is only slow the first time it is launched.
This is right, too. Even if I quit XQuarts, gnubg starts fine subsequently.
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* I mean it, the dmg installed 1.04 based version.
On Sat, Dec 23, 2017 at 3:08 PM, Marcell Fulop <matchdog.f...@gmail.com> wrote:
> I'll give it a try with macports as you described.
>
>> it does seem to work on High Sierra as it did on versions 10.10
>
> You are actu
I'll give it a try with macports as you described.
> it does seem to work on High Sierra as it did on versions 10.10
You are actually right. I never gave it long enough time before killed
the seemingly unresponsive gnubg process but after waiting about 2
mins on a mid-2012 MacbookPro, it just
Hi Michael,
Thanks
> I've been able to build GNUBG 1.06.001 (from CVS) on MacOS High Sierra.
> I had to coerce it with similar options as Macports uses for the
> project. When it was finished and installed it seems to work fine.
Did you do that with XCode? Can you share details of the this
Hi Michael,
Thanks for all your work with Philippe, this is nice little xmas
surprise. Just going through change logs since 1.05.000 release, looks
promising. Gameplay on macOS High Sierra is also joyful (w/o 3d).
On Tue, Dec 19, 2017 at 4:39 PM, Michael Petch wrote:
>
Hi Philippe,
> The issue should be fixed in the current CVS sources.
I confirm that 1.06.001 seems to be OK with SIMD on, however analyses
results are slightly off, e.g. error based FIBS rating +-5.
(1.05.000 produced without SIMD produced the exact same results as the
1.04.000 Mac version.)
Hi Micheal,
That sounds great, thanks! As you can read here, 1.05.000 compiles
with --with-simd=no and --without-board3d and everything seems to be
in order, analyses bring the exact same results as those generated
with 1.04.000 Mac version
Hi Philippe,
To clarify, I have no background in C and Make and the likes other
than being a software engineer and advanced Linux user I built several
C programs and resolved many conflicts but these are mostly trial and
error based experiments.
> You wrote earlier that you built it with gcc 7.
oint before it fails which suggests GLU
may be enough in itself to act as a binding to GL, or I just got it
completely wrong.
Regards,
Marcel Fulop
On Sun, Dec 10, 2017 at 5:18 PM, Marcell Fulop <matchdog.f...@gmail.com>
wrote:
> Hi Philippe,
>
> Thanks for the input. It seems you ar
I've had OS X version of Gnubg installed on El Capitan for a long time.
This was the Gnubg.app which ran under XQuartz and, according to
http://gnubg.org/index.php?itemid=22, it is based on version 1.04.000.
As mentioned in an earlier thread (
inked
post...
On Sat, Dec 9, 2017 at 9:05 AM, Philippe Michel <philippe.mich...@sfr.fr>
wrote:
> On Fri, Dec 08, 2017 at 06:13:00PM +1100, Marcell Fulop wrote:
>
> > I could only build w/o board3d, it gave me a weird error message about
> not
> > finding GTK when con
Hi,
I recently updated my Mac from High Sierra (straight from El Capitan, where
Gnubg ran OK). After upgrade Gnubg didn't run in XQuartz as before.
However, after purging brew and reinstalling all required packages, setting
CC (to gcc-7), LDFLAGS and CPPFLAGS with includes and libs from the
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