[Bug-gnubg] Compile error/3d error on MacOS 10.5.2 (Leopard)

2008-04-07 Thread Achim Mueller
Hi again, threads are working fine, but there is a problem with 3d-support. On the system there are two directories: macace:gnubg ace$ ls -l /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries total 54672 -rwxr-xr-x 1 root wheel584848 19 Feb 07:00 libGL.dylib -rwxr-xr-x 1

Re: [Bug-gnubg] Compile error/3d error on MacOS 10.5.2 (Leopard)

2008-04-07 Thread Christian Anthon
I don't know how this is supposed to work on OS X. But here is an explanation on how things work on linux: There are two different link paths in play here. First the one used when building the application. That is the one you modify. The application keeps track on which dynamic libs it needs, for

Re: [Bug-gnubg] Compile error/3d error on MacOS 10.5.2 (Leopard)

2008-04-07 Thread Michael Petch
On 4/7/08 12:19 PM, Achim Mueller [EMAIL PROTECTED] wrote: Python supported. SQLite database supported. Window system supported. External players supported. XML match equity files supported. 3d Boards supported. External commands supported. Multiple threads supported. SSE supported and

Re: [Bug-gnubg] Compile error/3d error on MacOS 10.5.2 (Leopard)

2008-04-07 Thread Michael Petch
On 4/7/08 7:45 PM, Michael Petch [EMAIL PROTECTED] wrote: Just as an experiment, I'd wonder if macports has an opengl package, and what happens if you install it and try rebuilding. It is just a suggestion (I am curious) One other thing. The resulting makefiles do they include