I've been playing around a bit with neural networks for backgammon and found
something interesting, and want to see whether this is already part of gnubg.
Assume a Tesauro-style network with the usual inputs, and some number of hidden
nodes. And for simplicity, just one output representing the
Well, I am not sure how you flip the position, since it matters who is
on the move.
-Joseph
On 10 December 2011 16:17, Mark Higgins migg...@gmail.com wrote:
I've been playing around a bit with neural networks for backgammon and found
something interesting, and want to see whether this is