Maybe you should ask yourself this: what makes a position strong? You can
argue that in such positions most rolls are "lucky", as in giving you
another strong position, or most opponent rolls are "unlucky". This might
go some way to explain this perceived impression. You make a bad move, your
There is no such logic in the code that I have ever seen
The human mind has a great ability to find patterns in chaos.
This topic comes up a lot with the playing bots on fibs.com
Tom
On July 1, 2022 10:47:11 PM EDT, Paul Thornett wrote:
>I play backgammon to a reasonable standard and have
I play backgammon to a reasonable standard and have always regarded
myself as an unlucky player, both as a real-life player and when
playing the gnubg version.
But, over several years, I have become convinced of a strong tendency
in gnubg to punish what it may regard as a bad move with
Hi Ian,
The luckier player wins a lot of the time. However, I’ve definitely seen
many games where the luckier player had played badly enough to still lose.
It’s often me!
Lol. With GNUBg or human partner? And at what rate? That's what's bugging
me. It happens way too rarely in my games, I