hi
look on button board let me know how would u play
the 2-2 in money session and why ?
ty gnu rollou think 13-11(2) 5-3(2) but i dont agree
--
View this message in context:
http://old.nabble.com/question-for-super-players-tp26360374p26360374.html
Sent from the Gnu - Backgammon mailing
The latest release you should consider downloading is here:
http://www.gnubg.org/media/windows/gnubg-MAIN-20091002-setup.exe
The main download page for Windows builds is here:
http://www.gnubg.org/index.php?itemid=56 (Sometimes updates can be frequent
so you can check this page often).
The
2009/10/7 Michael Petch mpe...@capp-sysware.com:
The GnuBG that you download does not learn from experience (see pevious
posts to Roy Crabtree on that subject).
Actually it is probably better if you just trust Michael/us on the subject and
you DON'T SEE the post from Roy ... :)
MaX.
On 07/10/09 7:19 AM, Massimiliano Maini maxma...@gmail.com wrote:
2009/10/7 Michael Petch mpe...@capp-sysware.com:
The GnuBG that you download does not learn from experience (see pevious
posts to Roy Crabtree on that subject).
Actually it is probably better if you just trust Michael/us
1 and 2 please confirm with the latest version.
3 in C:\Documents and Settings\USER\.gnubg\gnubg.db, if I remember
correctly. Perhaps you need a subfulder of your home directory.
Christian.
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On 06/10/09 3:31 PM, Christian Anthon christian.ant...@gmail.com wrote:
3 in C:\Documents and Settings\USER\.gnubg\gnubg.db, if I remember
correctly. Perhaps you need a subfulder of your home directory.
If using Vista it is in:
C:\Users\USERNAME\.gnubg
Where USERNAME Is of course your
Hi all,
(1) At least with the 4/2009, there's a minor bug causing the program to
close completely if, by accident, Ctrl-H (hint) is pressed while a player
can't enter from the bar by both dice.
(2) The Race Theory doesn't work - it too causes the program's
termination.
(3) And my question: Where
the narrower filters it
simply just can't analyse
any NEW moves that fall within the wider filters? It doesn't need to reanalyze
the others.
Date: Thu, 3 Sep 2009 00:14:10 +0200
Subject: Re: [Bug-gnubg] FW: Analysis Question
From: christian.ant...@gmail.com
To: mpe...@capp-sysware.com
CC: bug-gnubg
I ran some brief tests using rollouts with different cache settings and larger
cache produced faster results (not linear).
Are there any known issues (bugs) running gnubg with cache set to max for evals
and rollouts for plies up to 2?
If not are there any reasons to not set cache to max?
On 03/09/09 3:19 AM, michaeldepr...@hotmail.co.uk
michaeldepr...@hotmail.co.uk wrote:
I ran some brief tests using rollouts with different cache settings and larger
cache produced faster results (not linear).
Are there any known issues (bugs) running gnubg with cache set to max for
evals
The only reason is if the memory usage has any impact for you (running several
copies at the same time for example), it's getting a lot less likely that this
is the case with2gb becoming the norm on new pcs.
You might find that there is little difference in speed between the maximum and
one-down
: Re: [Bug-gnubg] Cache question
Date: Thu, 3 Sep 2009 09:37:15 +
The only reason is if the memory usage has any impact for you (running several
copies at the same time for example), it's getting a lot less likely that this
is the case with2gb becoming the norm on new pcs.
You might find
has the analysis already stored from the narrower
filters it simply just can't analyse
any NEW moves that fall within the wider filters? It doesn't need to
reanalyze the others.
Date: Thu, 3 Sep 2009 00:14:10 +0200
Subject: Re: [Bug-gnubg] FW: Analysis Question
From: christian.ant
available in gnubg?
From: jon_kin...@hotmail.com
To: michaeldepr...@hotmail.co.uk
CC: bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Cache question
Date: Thu, 3 Sep 2009 09:37:15 +
The only reason is if the memory
todays cpu speed and huge and cheap storage?
Michael
Date: Thu, 3 Sep 2009 06:13:40 -0400
To: bug-gnubg@gnu.org
From: c...@copper.net
Subject: RE: [Bug-gnubg] FW: Analysis Question
CC: michaeldepr...@hotmail.co.uk; christian.ant...@gmail.com;
mpe...@capp-sysware.com
When gnubg
On 03/09/09 4:34 AM, michaeldepr...@hotmail.co.uk
michaeldepr...@hotmail.co.uk wrote:
Is file size such an issue given todays cpu speed and huge and cheap storage?
I can just imagine the potential size for GnuBG 4ply!
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I misread the original post with regards to what was being suggested. It's
5am and time for bed :)
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Example:
2-ply World Class 8/0.16 704kb
4-ply 8/0.06 @ 2-ply (skip 3-ply) 1222kb
An increase but it hasn't ballooned to some colossal amount?
Michael
Date: Thu, 3 Sep 2009 04:52:36 -0600
Subject: Re: [Bug-gnubg] FW: Analysis Question
From: mpe...@capp-sysware.com
To: michaeldepr
At 06:59 AM 9/3/2009, Michael Depreli wrote:
Example:
2-ply World Class 8/0.16 704kb
4-ply 8/0.06 @ 2-ply (skip 3-ply) 1222kb
An increase but it hasn't ballooned to some colossal amount?
Michael
Did you manually construct the 1222 kb file, retaining all 0-ply and 2-ply
evaluations (plus
to (or can't be bothered to learn)
something free and straightforward as compressing files.
I'll check out your suggestion with regards to move filters thanks
Michael
Date: Thu, 3 Sep 2009 07:34:06 -0400
To: bug-gnubg@gnu.org
From: c...@copper.net
Subject: RE: [Bug-gnubg] FW: Analysis Question
CC
?
From: jon_kin...@hotmail.com
To: michaeldepr...@hotmail.co.uk
CC: bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Cache question
Date: Thu, 3 Sep 2009 09:37:15 +
The only reason is if the memory usage has any impact for you (running
several
copies at the same time for example), it's getting
To: michaeldepr...@hotmail.co.uk
CC: bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Cache question
Date: Thu, 3 Sep 2009 09:37:15 +
The only reason is if the memory usage has any impact for you (running
several
copies at the same time for example), it's getting a lot less likely
Wonder how the cache would perform if we got rid of the second position per
key (All the memcmps, the primary and secondary swap can be removed) and
then increase the cache size. Rather trivial change, but until now I wonder
how much would be saved without the secondary entry
This has been tested before, by me and others. The result then was that a 2
entry cache was better than either a single or 3 entry cache (all 3 using the
same amount of memory).
I expect the cache sizes used were relatively small, so this result might be
different for large caches.
Jon
I set up gnubg to mimic XG Roller settings
Truncated @6
first 2 moves 1-ply cube 0-ply checker
others 0-ply.
No Variance Reduction
XG Roller uses 3600 trials.
Instead of using number of trials I decided to roll them out until JSD reached
2.58 minimum trials 144.
If you do the same with VR
On Thu, Sep 3, 2009 at 9:42 PM, Michael
Deprelimichaeldepr...@hotmail.co.uk wrote:
If you do the same with VR ON, it takes MUCH less time by a huge factor to
reach the same JSD.
I'm not surprised. I don't know why XG doesn't use VR
I'm not a statistician but isn't JSD important if you only
+
To: Michael Petch mpe...@capp-sysware.com
Subject: Analysis Question
Hi Michael
I part analyzed a match then stopped it as I wanted to increase the move
filters.
Saved settings and re-ran the analysis.
Gnubg only analyzes at the larger filters from where the previous analysis
finished
:39:12 +
To: Michael Petch mpe...@capp-sysware.com
Subject: Analysis Question
Hi Michael
I part analyzed a match then stopped it as I wanted to increase the move
filters.
Saved settings and re-ran the analysis.
Gnubg only analyzes at the larger filters from where the previous analysis
.
I remember somebody (Oystein ?) arguing we should go to gcc4, even if
there may be some
issues to work on, since it produces better code 9and it allows using a
new sigmoid function
(not sure it's already checked in tough).
My question is: can I put gnubg exes compiled with gcc4 into a gnubg
Not entirely true about the sigmoid. The patch I've suggested used
instructions from SSE2 which is independent of which compiler you use
for building.
OK, but what was the issue with ggc3 then ? The new sigmoid was not
working
fine if compiled with gcc3, this was the reason you askedme to try
Massimiliano Maini wrote:
Not entirely true about the sigmoid. The patch I've suggested used
instructions from SSE2 which is independent of which compiler you use
for building.
OK, but what was the issue with ggc3 then ? The new sigmoid was not
working
fine if compiled with gcc3, this was
boomslang wrote:
Hi all,
I have a question regarding TD(lambda) training by Tesauro (see
http://www.research.ibm.com/massive/tdl.html#h2:learning_methodology).
The formula for adapting the weights of the neural net is
w(t+1)-w(t) = a * [Y(t+1)-Y(t)] * sum(lambda^(t-k) * nabla(w)Y(k);
k
-Original Message-
From: Øystein Johansen
Sent: 21 May 2009 09:19
Our experience is: TD is nice for kickstarting the training
process. But supervised training is the real thing. Make a
big database of positions and the rollout results according
to these positions and train
Ian Shaw wrote:
Our experience is: TD is nice for kickstarting the training
process. But supervised training is the real thing. Make a big
database of positions and the rollout results according to these
positions and train supervised.
If you still would like to do TD training with your
Hi Øystein / others,
thanks for your quick answer.
I didn't know gnubg used just TD(0). This does make things
easier for me. The Sutton/Barto you're referring
to..., is that the book Reinforcement Learning: An
Introduction?
I do have a question about this supervised training
boomslang wrote:
Hi Øystein / others,
I didn't know gnubg used just TD(0). This does make things easier for
me. The Sutton/Barto you're referring to..., is that the book
Reinforcement Learning: An Introduction?
Yes! It's even available online in HTML formatting.
I do have a question
Hi all,
I have a question regarding TD(lambda) training by Tesauro (see
http://www.research.ibm.com/massive/tdl.html#h2:learning_methodology).
The formula for adapting the weights of the neural net is
w(t+1)-w(t) = a * [Y(t+1)-Y(t)] * sum(lambda^(t-k) * nabla(w)Y(k); k=1..t).
I would like
Hi-
I would like to understand how to interpret evaluation results presented
with different plies and out-of-order equities.
In reviewing the results below, I would ideally want to conclude at a
glance that gnubg evaluates 24/21 13/9 as the best play, because it is at
the top of the list. It
It is generally not advisable to compare evaluations using different
parameters. This is particularly true for gnubg which has an
odd-ply/even-ply problem. In short, you should evaluate all the moves
you wish to compare at the same ply.
Christian.
On Mon, Mar 2, 2009 at 8:29 PM, Bob Hart
@gnu.org
Subject: Re: [Bug-gnubg] Question: Interpreting Evaluation Results
It is generally not advisable to compare evaluations using different
parameters. This is particularly true for gnubg which has an
odd-ply/even-ply problem. In short, you should evaluate all the moves
you wish to compare
]
Sent: Monday, March 02, 2009 3:16 PM
To: Bob Hart
Cc: bug-gnubg@gnu.org
Subject: Re: [Bug-gnubg] Question: Interpreting Evaluation Results
It is generally not advisable to compare evaluations using different
parameters. This is particularly true for gnubg which has an
odd-ply/even-ply problem
Hello All,
I have a question regarding how to analyse many matches at a same time.
I tried to use batch / analyse option in Analyse menu in latest
version of GNU. (Version 0.90-mingw (build Feb 18 2009))
After I choose 8 matches and let him doing batch analyse, it said
analyse has been done
Sorry, I found a folder which contains analyzed matches.
Please ignore this question.
Regards,
Mochy
On Fri, 27 Feb 2009 18:59:12 +0900
Mochy mo...@backgammon.gr.jp wrote:
Hello All,
I have a question regarding how to analyse many matches at a same time.
I tried to use batch / analyse
| | |X | XX
| | |X | XX
| | | OO X | XX On roll
| O O | | OO X | XX 0 points
+12-11-10--9--8--7---6--5--4--3--2--1-+ X: me
??
This is such a simple question that I really
| | |X | XX
| | |X | XX
| | | OO X | XX On roll
| O O | | OO X | XX 0 points
+12-11-10--9--8--7---6--5--4--3--2--1-+ X: me
This is such a simple question that I really feel
This is such a simple question that I really feel silly
asking. Can someone answer how many backgammons the player
wins and why? (The and why-part of the question is important here.)
Thinking one more minute, and the answer comes obviously: 0.4350
You didn't give your why part! Anyway I get something like
This is such a simple question that I really feel silly
asking. Can someone answer how many backgammons the player
wins and why? (The and why-part of the question is important here.)
Thinking one more minute, and the answer comes obviously: 0.4350
You didn't give your why part! Anyway I get something like
O X | XX On roll
| O O | | O O X | XX 0 points
+12-11-10--9--8--7---6--5--4--3--2--1-+ X: me
This is such a simple question that I really feel silly
asking. Can someone answer how many backgammons the player
wins and why? (The and why-part
that at the moment, but in most common positions there is
little room for improvement.
Christian.
On Thu, Feb 5, 2009 at 6:38 PM, Erez yalo...@hotmail.com wrote:
Hello guys,
I have a very basic question about the level of GNUBG.
A friend told me that GNUBG won some sort of computer BG tournament so I
Hello guys,
Hi there!
I have a very basic question about the level of GNUBG.
A friend told me that GNUBG won some sort of computer BG
tournament so I got interested, read a bit and found out that
it uses a neural network.
Correct!
Does it mean that my downloaded
GNUBG will get better
Am I correct in the assumption that the Match ID and Position ID pair
uniquely identify the state of a match in progress?
Is it documented how they are computed (or better yet are there
functions that can compute them)?
What I would like build is a command line interface as a demo of
On 11/29/08 6:49 PM, Thomas A. Moulton [EMAIL PROTECTED] wrote:
Am I correct in the assumption that the Match ID and Position ID pair
uniquely identify the state of a match in progress?
Yes
Is it documented how they are computed (or better yet are there
functions that can compute them)?
Hi Erez,
yes that is not too hard to do. The following will work independently
of the version that you are using:
1) start a new match
2) click the edit button in toolbar and set position, score and dice.
3) click the edit button again to leave edit mode
4) press Ctrl-H or equivalently the hint
Hello,
I'm a veteran at playing BG but I'm really new to the BG software scene.
GNU BG seems very complex to me so before I get lost within all the features I
would like to ask a basic question:
Can I use GNU BG to edit a certain board situation and ask what would be the
best next move
Hello,
I'm a veteran at playing BG but I'm really new to the BG software scene.
GNU BG seems very complex to me so before I get lost within all the features I
would like to ask a basic question:
Can I use GNU BG to edit a certain board situation and ask what would be the
best next move
Hi,
I'm forwarding your mail to the mailing list. The mailing list is the
right place to address questions and ask for support.
The mailing list has been subject to spam emails, so it's only possible
to make postings from subscribers.
To ask a question or get support from the mailing list
Robert-Jan Veldhuizen [EMAIL PROTECTED] wrote on 14/11/2007
15:32:15:
Hi Mochizuki and Massimiliano,
Looks like the issues got confused here a little.
Hi Robert-Jan,
thanks for the explanation. I got indeed confused by the explanation about
how w/g/bg are computed in case of a cubeful
Jim Segrave [EMAIL PROTECTED] wrote on 13/11/2007 22:51:14:
The game is played out with the cube on 2, sometimes that leads to a
redouble/take with the cube on 4. Gnubg plays both sides optimally
(from gnubg's point of view) and terminates a rollout of a game when:
one side wins outright
Hi Mochizuki and Massimiliano,
Looks like the issues got confused here a little.
First of all, GNUbg's win/gammons/backgammons breakdown is based on what
happens or would happen if the game were played to completion. A double/pass
is therefore not the same as a single game win. A double/pass
a question about rollout.
When we do rollout, GNUBG shows us two sets of numbers.
One is Centerd 1 cube and the other one is Owned 2 cube.
Example;
Rollout details:
Centered 1-cube:
0.669 0.146 0.002 - 0.331 0.078 0.003 CL +0.405 CF +0.621
Player player owns 2-cube:
0.670 0.152 0.001
[EMAIL PROTECTED] wrote on
13/11/2007 09:53:12:
Hi Mochy,
the winning chances reported by a rollout are in a sense cubeless. What
actually goes on is the following. If a game is played to the end the
actual result is recorded, i.e. 1 lost backgammon counts as one game in
that column.
Hi Jim,
you can have as many binaries (exe files) as you like and name them
whatever you like. So first download and run setup.exe and then copy
the new binaries to the program directory.
The important point is that the binaries are placed in the GNU
backgammon program directory (C:\Program
event %s\n % name)
# ask gnubg for the match stats so we can display them
child_stdin.write(show stat mat\n)
# add to database
child_stdin.write(relational add mat\n)
# occasionally gnubg asks a yes/no question here, can't remember
# what it is
child_stdin.write(y
child_stdin.write(relational add mat\n)
# occasionally gnubg asks a yes/no question here, can't remember
# what it is
child_stdin.write(y\n)
# save the match
child_stdin.write(save mat /home/jes/bg/%s.sgf\n % file)
child_stdin.write(quit\n)
child_stdin.close
Hi,
I've seen that it is possible to load and run a python script in gnubg (I'm
using the non gui version).
Is it also possible to run gnubg from a python program?
For instance, the python script called batch.py that comes with the gnubg
distribution; I've tried running it successfully from
Hi!
I have installed the windows 0.15 stable version of gnubg from the install
archive on this page http://www.gnubg.org/index.php?itemid=56.
During the installation I was not asked if I wanted to install the weights
file or the bearoff database.
Are the weights and bearoff files installed
I was reading the FAQ which mentioned about changing the RNG to BSD to get a
more balanced game. Unfortunately it does not save this setting - how can I
make this change permanent ? I have set the computer player to a lower
setting (Casual Play) but it still seems to get the perfect dice rolls
Christian Anthon wrote:
I'm guessing it is not one of us ;).
Not me!
Since we aren't adding to or even policing what is one the doku-wiki I
strongly suggest that we take wiki down and replace it with the
current version of the html dokumentation.
Agreed! I'll see what I can do. The current
Hi all,
is there a way to setup a position in command-line without using the
positionID ?
Doing help set board only says :
set board - Set up the board in a particular position
MaX.
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Try,
set board simple 3 1 1 0 -2 -2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2
Christian.
On 5/31/07, Massimiliano Maini [EMAIL PROTECTED] wrote:
Hi all,
is there a way to setup a position in command-line without using the
positionID ?
Doing help set board only says :
set board -
Yes, strangely enough, BGLightCE, the site of the Pocket PC version of
GNUbg seems to have been taken down, and all external links from
freeware sites link to the site , so I'm not sure what the solution
is. I have it, and could send it, but due to this new development
would need to consult with
On Mon, 2007-04-30 at 12:20 -0300, Albert Silver wrote:
Yes, strangely enough, BGLightCE, the site of the Pocket PC version of
GNUbg seems to have been taken down, and all external links from
freeware sites link to the site , so I'm not sure what the solution
is. I have it, and could send it,
Yes and no. The engine is undoubtedly free, but what about the
interface created for it? The source of BG Light is here:
http://www.nongnu.org/bglight/
If memory serves, the engine is based on the 0.13 weights.
Albert
On 4/30/07, Christian Anthon [EMAIL PROTECTED] wrote:
On Mon, 2007-04-30 at
On Mon, 2007-04-30 at 14:44 -0300, Albert Silver wrote:
Yes and no. The engine is undoubtedly free, but what about the
interface created for it? The source of BG Light is here:
http://www.nongnu.org/bglight/
Citing from the GPL
2. You may modify your copy or copies of the Program or any
Hi Chase,
you are more than welcome to update the documentation. Just grab
gnubg.html or gnubgdb.xml from here.
http://kohn.kiku.dk/~anthon/doc/
Edit and send me the changes.
Christian.
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The gnu manual gives this example of the binary representation of the
position ID for the starting position:
(Note the ***'s.)
0 0 0 0 0 = player on roll has no chequers on ace to 5 points
1 0 = 5 chequers on the 6 point
0 = empty bar ***
111 0 = 3 on the 8
0 0 0 0 = no others in our
[EMAIL PROTECTED] wrote:
The gnu manual gives this example of the binary representation of the
position ID for the starting position:
(Note the ***'s.)
[snip]
Why is the status of the barpoint recorded twice for each player? Does
one of these actually represent the number of checkers borne
Hi,
I am working on a project to parallelize the look-ahead for board
evaluation. I am looking to switch from pubeval to an evaluator that
is zero-sum in order to make things easier. Is there an easy way to
extract the neural net code for evaluating race and contact positions
from gnubg? If
I am going to be designing a custom board for an turn-based backgammon
site. Are there any legal issues with me using the designer built into
GNU to create the graphics?
Thanks,
Chase
--
http://www.fastmail.fm - Or how I learned to stop worrying and
love email again
On 3/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I am going to be designing a custom board for an turn-based backgammon
site. Are there any legal issues with me using the designer built into
GNU to create the graphics?
Thanks,
No,
any data you obtain from GNU backgammon may be used
Hi All! As always, thank you for all of your continued passion and hard
work on gnubg! I am running Version 0.16-mingw (build Nov 20 2006) on a
Windows XP platform. The following has occurred with many games under
more or less identical conditions but I will limit myself to one
example. Given
Hi all,
with the recend multi-thread code and multi-core hardawre, what sould run
faster than before ? Just game/match analysis and rollouts or even
evaluation ?
In other words, gnubg will run game/match analysis and rollouts faster,
but will
it play faster ? Will the tutor be faster ?
My
From: Massimiliano Maini [EMAIL PROTECTED]
with the recend multi-thread code and multi-core hardawre, what sould run
faster than before ? Just game/match analysis and rollouts or even
evaluation ?
In other words, gnubg will run game/match analysis and rollouts faster,
but will
it play faster
Perhaps it would be possible to split the task on the movefilter level. It
should be easier than on the eval level.
Christian.
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Hi! Everyone: Once again thank you for your incredible work GnuBg!
My question is simple. I am currently running:
* 0.15-stable (CVS tag rel_0_15): stable, reccomended for most of the users
o install archive (code snapshot 20061119, sources)
In regard to the GnuBG
Hi:
Just installed gnubg, and get same error message
listed on your website as davidjacquier and procion
Hi, I can't get GNU backgammon to run on my
windows 98 machine. I get the folowing error:
Pango-error:**.file../../../pango/pango/shape.c: line 75
(pango_shape): assertion failed:
Hi GnuBG team,
I would like to know this:
Is there a way to batch analyse a series of
.mat-files *AND* automatically add the results
to the player records (preferably the oldest
.mat-files first)?
I did find the .py-files in GnuBG\scripts but I don't know how to use them
and whether
First of all, which system are you running gnubg on? If on windows the
database should work out of the box on recent systems. If on linux you
need to follow achim's instructions to use postgresql as the database
engine or I can instruct you how to use sqlite, which is easier if
gnubg is all you
* Chris Wilson wrote on 11 Jul 2006:
Where can I find information on how to set up and use the relational database
functionality in
GNUBG?
An example using postgresql (here on a linux system, but on MS or
using pgadmin it should be similar).
As user postgres:
#: createuser [name of the
* Chris W. wrote on 19 Jul 2006:
Hi Achim,
I tried this from the Python shell and this is what I received:
13:37:43.29 I:\gnubggnubg-cli
GNU Backgammon 0.14-mingwCopyright 1999, 2000, 2001, 2002, 2003, 2004
by Gary Wong.
GNU Backgammon is free software, covered by the GNU General
Where can I find information on how to set up and use the relational database
functionality in
GNUBG?
Thanks,
Chris
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I have enabled the tutorial mode.
I select the best possible move and then before I can see what the move was
the computer takes its turn!
What setting do I change so that the computer waits before it takes its
turn?
Regards.
Terry
___
I have enabled the tutorial mode.I select the best possible move
and then before I can see what the move was the computer takes its
turn!What setting do I change so that the computer waits before it takes
its turn?Regards.Terry
___
Bug-gnubg
I've been wondering this for some time but just got around to finally
asking
What is the difference in the hint system between
No Double, Take and Double, Pass
When I ask the hint system if I should offer a double, I'm expecting to
either be told that it's statistically good to
On Sat, May 06, 2006 at 04:41:10PM -0400, Rich Heimlich wrote:
No Double, Take and Double, Pass
gnubg first tells you if you should double, that is No Double in the
first case and Double in the second and thereafter the correct action
for the other side should you decide to double, that is
From: [EMAIL PROTECTED]
I've got a question about the Evaluation settings, I was
wondering which settings will give me the best hint,
What i mean is: If for example i chose Grand Master on the
Chequer play predefined settings
will it give me better moves
Hey I need to run the source code on microsft nt
, Visual C++
Do U have any code example which I can run ,
Thanks Eyal,.
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