Hi Tim,
What an awesome explanation. Thanks a lot.
-- Ian
-Original Message-
From: Bug-gnubg On Behalf
Of Timothy Y. Chow
Sent: 06 July 2022 14:59
To: bug-gnubg@gnu.org
Subject: Re: No bugs, just a question
There is a subtle point about luck that is not well understood even
There is a subtle point about luck that is not well understood even by
some professional mathematicians.
In a series of games (or matches, but for simplicity let me focus on
games), one must distinguish between
1. counting the number of games in which I was luckier, and
2. determining who
Maybe you should ask yourself this: what makes a position strong? You can
argue that in such positions most rolls are "lucky", as in giving you
another strong position, or most opponent rolls are "unlucky". This might
go some way to explain this perceived impression. You make a bad move, your
There is no such logic in the code that I have ever seen
The human mind has a great ability to find patterns in chaos.
This topic comes up a lot with the playing bots on fibs.com
Tom
On July 1, 2022 10:47:11 PM EDT, Paul Thornett wrote:
>I play backgammon to a reasonable standard and have
I play backgammon to a reasonable standard and have always regarded
myself as an unlucky player, both as a real-life player and when
playing the gnubg version.
But, over several years, I have become convinced of a strong tendency
in gnubg to punish what it may regard as a bad move with
Hi Teddy,
The luckier player wins a lot of the time. However, I’ve definitely seen many
games where the luckier player had played badly enough to still lose. It’s
often me!
Perhaps you’re sample size is not large enough. That’s all I can suggest.
(I’m not sure what happens if you play on any