Okay, I think I’ve worked out what is happening.
At 250KB/s, it takes 6ms to get one 1500-byte bulk packet down the pipe. This
is unavoidable, so having a bulk flow competing with your game traffic will
always increase your peak latency by that much.
With three independent game streams in
In the UK quite a lot of people have a 40/2 vdsl2 product.
Thankfully not me, ugh, it doesn't even have enough bandwidth for
sack per incoming in recovery - but "pretending" I wanted to see what
cake was like.
tc qdisc add dev enp6s0 handle 1:0 root cake bandwidth 1969230bit
overhead 34
Andy Furniss wrote:
Next test = use vanilla git iproute2, even worse = Oops. So may be
best to avoid that one for now :-).
I manages to avoid the Oops by udating iptables from 1.6.0 to 1.6.1
which is handy, though now it fails with an error from iptables - but
at least it fails without taking