Re: [ccp4bb] Coot: Residue number conflicts during model building

2011-05-04 Thread Paul Emsley
On 04/05/11 12:54, Jacob Wong wrote: Thanks Tim for the timely tips. I haven't tried Arp/wARP but will follow your recommendation right away. I haven't installed Resolve yet but will look into it and Buccaneer as well I would recommend buccaneer too. - I was having fun modeling some of the a

Re: [ccp4bb] Coot: Residue number conflicts during model building

2011-05-04 Thread Jacob Wong
Thanks Tim for the timely tips. I haven't tried Arp/wARP but will follow your recommendation right away. I haven't installed Resolve yet but will look into it and Buccaneer as well - I was having fun modeling some of the apparent fragments into the density but with a protein so big, I ran exhausted

Re: [ccp4bb] Coot: Residue number conflicts during model building

2011-05-04 Thread Tim Gruene
Dear Jacob Wong, have you tried arp warp for model building? It should do a reasonably good job at 2.3A resolution. Alternatively buccaneer or resolve might also help. For the overlapping: Does it help to give the subsequent fragment a different chain ID? Tim On Wed, May 04, 2011 at 02:48:11AM

[ccp4bb] Coot: Residue number conflicts during model building

2011-05-03 Thread Jacob Wong
Dear all, I know I could use your help to work more effectively so here comes my questions. I am building a fairly long polypeptide chain (quite a few hundreds of aa) in Coot. I got the phases from Phenix, which traced much of the main chains for me already, with each fragments assigned with numbe