At 05:14 AM 4/24/2019, David Griffith via cctalk wrote:
>When I first noticed that the binary wasn't stripped, I tried poking around
>with assorted disassemblers and decompilers hoping to get something resembling
>C code out of it.
And you found what?
- John
My reply is at the bottom. Please put your reply there too.
On Wed, 24 Apr 2019, Ethan Dicks wrote:
On Tue, Apr 23, 2019 at 9:58 PM David Griffith via cctalk
wrote:
In one of the repositories of Infocom game source code recently uploaded
to Github, there's an executable that appears to have
On Tue, Apr 23, 2019 at 9:58 PM David Griffith via cctalk
wrote:
> In one of the repositories of Infocom game source code recently uploaded
> to Github, there's an executable that appears to have come from an m68k
> Unix machine of some sort. It's at
> https://github.com/historicalsource/zork-ger
On Tue, Apr 23, 2019, 9:42 PM Phil Budne via cctalk
wrote:
> $ file zap
> zap: mc68k COFF object not stripped (demand paged)
>
> ISTR A/UX had a COFF. 68k SunOS used a.out format.
>
SunOS used a.out for all architectures. Solaris used ELF.
Warner
P.s. the Solaris rebranding of SunOS notwithst
$ file zap
zap: mc68k COFF object not stripped (demand paged)
ISTR A/UX had a COFF. 68k SunOS used a.out format.
In one of the repositories of Infocom game source code recently uploaded
to Github, there's an executable that appears to have come from an m68k
Unix machine of some sort. It's at
https://github.com/historicalsource/zork-german/blob/master/zap. Over at
intfiction.org[1], it was initially cl