Re: [cells-devel] gui-geometry

2008-07-13 Thread Peter Hildebrandt
On Sun, Jul 13, 2008 at 1:45 PM, Kenny Tilton <[EMAIL PROTECTED]> wrote: > Peter Hildebrandt wrote: >> >> On Sat, Jul 12, 2008 at 9:33 PM, Kenny Tilton <[EMAIL PROTECTED]> >> wrote: >>> >>> It depends on whether you want a widget set. With Cello one gets raw >>> control, event, and rendering primit

Re: [cells-devel] gui-geometry

2008-07-13 Thread Kenny Tilton
If the former, when you have time, would you mind writing up a short guided tour of gui-geometry? Even if it was just to explain what all the abbreviations like :lx, :ly etc meant. Did you base it on some other framework and I could look up the docs for that? I am pretty busy, so here goes (and

Re: [cells-devel] gui-geometry

2008-07-13 Thread Kenny Tilton
Peter Hildebrandt wrote: On Sat, Jul 12, 2008 at 9:33 PM, Kenny Tilton <[EMAIL PROTECTED]> wrote: It depends on whether you want a widget set. With Cello one gets raw control, event, and rendering primitives one assembles as needed into interactive GUI elements. The True Lisp Way, all the power

Re: [cells-devel] gui-geometry

2008-07-13 Thread Peter Hildebrandt
On Sat, Jul 12, 2008 at 9:33 PM, Kenny Tilton <[EMAIL PROTECTED]> wrote: > It depends on whether you want a widget set. With Cello one gets raw > control, event, and rendering primitives one assembles as needed into > interactive GUI elements. The True Lisp Way, all the power in the world. > > With