On Sat, Jun 20, 2015 at 11:18 AM, Marcel Lauhoff wrote:
>
> Hi,
>
> thanks for the comments!
>
> Gregory Farnum writes:
>
>> On Thu, May 28, 2015 at 3:01 AM, Marcel Lauhoff wrote:
>>>
>>> Gregory Farnum writes:
>>>
Do you have a shorter summary than the code of how these stub and
unst
Hi,
thanks for the comments!
Gregory Farnum writes:
> On Thu, May 28, 2015 at 3:01 AM, Marcel Lauhoff wrote:
>>
>> Gregory Farnum writes:
>>
>>> Do you have a shorter summary than the code of how these stub and
>>> unstub operations relate to the object redirects? We didn't make a
>>> great
On Thu, May 28, 2015 at 3:01 AM, Marcel Lauhoff wrote:
>
> Gregory Farnum writes:
>
>> On Wed, May 27, 2015 at 1:39 AM, Marcel Lauhoff wrote:
>>> Hi,
>>>
>>> I wrote a prototype for an OSD-based object stub feature. An object stub
>>> being an object with it's data moved /elsewhere/. I hope to g
Gregory Farnum writes:
> On Wed, May 27, 2015 at 1:39 AM, Marcel Lauhoff wrote:
>> Hi,
>>
>> I wrote a prototype for an OSD-based object stub feature. An object stub
>> being an object with it's data moved /elsewhere/. I hope to get some
>> feedback, especially whether I'm on the right path her
Robert LeBlanc writes:
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>
> At first I thought this was to allow the OSDs to stub the location of
> the real data after a CRUSH map change so that it didn't have to
> relocate the data right away (or at all) and reduce the number of map
> chang
On Wed, May 27, 2015 at 1:39 AM, Marcel Lauhoff wrote:
> Hi,
>
> I wrote a prototype for an OSD-based object stub feature. An object stub
> being an object with it's data moved /elsewhere/. I hope to get some
> feedback, especially whether I'm on the right path here and if it
> is a feature you ar
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Hash: SHA256
At first I thought this was to allow the OSDs to stub the location of
the real data after a CRUSH map change so that it didn't have to
relocate the data right away (or at all) and reduce the number of map
changes. Then I realized it was for cold sto
I guess it should be something like sam designed in
CDS(https://wiki.ceph.com/Planning/Blueprints/Infernalis/osd%3A_Tiering_II_(Warm-%3ECold))
On Wed, May 27, 2015 at 4:39 PM, Marcel Lauhoff wrote:
> Hi,
>
> I wrote a prototype for an OSD-based object stub feature. An object stub
> being an objec