Re: [ceph-users] Dynamic bucket index resharding bug? - rgw.none showing unreal number of objects

2019-11-22 Thread Paul Emmerich
On Fri, Nov 22, 2019 at 9:09 PM J. Eric Ivancich wrote: > 2^64 (2 to the 64th power) is 18446744073709551616, which is 13 greater > than your value of 18446744073709551603. So this likely represents the > value of -13, but displayed in an unsigned format. I've seen this with values between -2 an

Re: [ceph-users] Dynamic bucket index resharding bug? - rgw.none showing unreal number of objects

2019-11-22 Thread J. Eric Ivancich
On 11/22/19 11:50 AM, David Monschein wrote: > Hi all. Running an Object Storage cluster with Ceph Nautilus 14.2.4. > > We are running into what appears to be a serious bug that is affecting > our fairly new object storage cluster. While investigating some > performance issues -- seeing abnormally

Re: [ceph-users] Dynamic bucket index resharding bug? - rgw.none showing unreal number of objects

2019-11-22 Thread Paul Emmerich
I've originally reported the linked issue. I've seen this problem with negative stats on several of S3 setups but I could never figure out how to reproduce it. But I haven't seen the resharder act on these stats; that seems like a particularly bad case :( Paul -- Paul Emmerich Looking for hel

[ceph-users] Dynamic bucket index resharding bug? - rgw.none showing unreal number of objects

2019-11-22 Thread David Monschein
Hi all. Running an Object Storage cluster with Ceph Nautilus 14.2.4. We are running into what appears to be a serious bug that is affecting our fairly new object storage cluster. While investigating some performance issues -- seeing abnormally high IOPS, extremely slow bucket stat listings (over 3