Hey Gel, I spent part of the weekend with Project Gotham Racing 2 on XBOX. Lots of goodness there. I spent upwards of 100 hours on PGR1, and the new version does not dissappoint. No Gran Turismo styled tweaking of cars, but there are over 100 courses to race and upwards of 30 differnet cars from the VW Bug to the Ferarri Enzo, even some SUVs!

All around good game, lots of tweaks and improvements to the original.

Best improvement, IMHO, is that you don't lose your stash of points for nicking a cone or brushing the wall. A VERY welcome change.

>This has got to be the slickest racing game I've ever played!
>
>The visuals make you feel as though you're right in the movie Fast and
>Furious. The effect of motion blur and camera shake is used to great
>effect and you actually FEEEL that you're going fast regardless of the
>framerate of the computer.
>
>They mimic the visual cues your eyes and body take from the environment
>when you're blazing at 200Km/h down a street. The tunnel vision..the
>streaking and blurring of everything at the side of you..the rapid
>shaking of the car..it's all there. The effect that you get when you
>punch NOS is nearly identical to the effect from Fast and Furious.
>
>Gameplay wise, it's pretty solid, but its definitely an arcade racer and
>nothing more. I won't even say it has as much depth as Need for Speed
>Porsche Unleashed. Sure you can 'customise' your car by buying new
>parts, but you can't adjust your suspension....tune your gear ratio..or
>anything that deep. You can swap in and out 'kits' and every level 2 kit
>gives the same performance as every other level 2 kit. What' sdifferent
>are the manufacturer names.
>
>You can even paint and decorate your car outrageously with vinyls,
>decals...you choose rims that match those you can buy precisely. Roof
>scoops,spoilers..... if you've seen it on a car and it's popular chances
>are its modelled in the game :-)
>
>So far NFS:U has been a darn thrilling ride for me! I've read that the
>Xbox version is the best.
>
>-Gel
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