mstorsjo wrote:
> I'm sorry to hear that. Reading through
> https://libcxx.llvm.org/BuildingLibcxx.html now to see if I can make
> ENABLE_RUNTIMES behave itself under cross compilation. I'm familiar with this
> in the context of the "bootstrapping" build from the docs, the build clang
> first
JonChesterfield wrote:
I'm sorry to hear that. I've only used the ENABLE_RUNTIMES in the context of
compiling clang first, and then compiling the libraries under runtime with that
clang. The recursive invocation drops (most) arguments passed to cmake which
has been obstructive in the past.
Wi
arichardson wrote:
It might make sense to restore the `message(FATAL_ERROR)` since that is any
easy mistake to make considering it used to be the default way of building
libunwind.
https://github.com/llvm/llvm-project/pull/86351
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mstorsjo wrote:
This build configuration was explicitly made disallowed in
6f17768e11480063f4c2bcbeea559505fee3ea19, with an error message explaining the
situation. However that error message was later removed in
0a22dfcb11c05cbd4f654c8ef1868a4bc6085140.
https://github.com/llvm/llvm-project/p
github-actions[bot] wrote:
:white_check_mark: With the latest revision this PR passed the Python code
formatter.
https://github.com/llvm/llvm-project/pull/86351
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github-actions[bot] wrote:
:white_check_mark: With the latest revision this PR passed the C/C++ code
formatter.
https://github.com/llvm/llvm-project/pull/86351
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llvmbot wrote:
@llvm/pr-subscribers-libunwind
Author: Jon Chesterfield (JonChesterfield)
Changes
When a CMakeLists.txt is missing a 'project' statement you get the default
supported languages of C and CXX.
https://cmake.org/cmake/help/latest/command/project.html. The help says ASM
shoul
https://github.com/JonChesterfield created
https://github.com/llvm/llvm-project/pull/86351
When a CMakeLists.txt is missing a 'project' statement you get the default
supported languages of C and CXX.
https://cmake.org/cmake/help/latest/command/project.html. The help says ASM
should be listed