Hi all,
After hitting my head against the wall why the numbers egg's division was
so much slower than Gauche while it is now using the same algorithm,
I noticed that some_pointer[x/2] was much slower than some_pointer[x>>1],
so the C compiler wasn't optimising this particular operation away, which
Peter Bex scripsit:
> Am I going completely mad and am I missing something obvious? Is there
> a good reason why optimizing for speed isn't the default?
It's no more than a guess, but historically -O2 and -O3 tickled bugs that
didn't appear at -O1. Probably someone (Felix?) fell over such a b
From: John Cowan
Subject: Re: [Chicken-hackers] Why isn't OPTIMIZE_FOR_SPEED the default?
Date: Sun, 2 Nov 2014 17:38:39 -0500
> Peter Bex scripsit:
>
>> Am I going completely mad and am I missing something obvious? Is there
>> a good reason why optimizing for speed isn't the default?
>
> It