Hi Arnaud,
I know I'm a bit late here, but did you get this working? When you say "not
working", what is/isn't happening? Is it your REPL that's not responding,
or your game-thread?
Sometimes these things are caused by the REPL i/o blocking the game-thread.
That is, the read on stdin from the
Hello Arnaud,
> But it's not working properly: What I observe is that when I change a
> procedure that's called from the background thread, the thread becomes
> blocked. Is this some new behaviour that's not taken into account in
> those posts?
It's tricky to reproduce such issues without a
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Thanks for your answer Vasilij!
You're right, this works when I copy/paste in the REPL And define from
there, but not when I evaluate it from Emacs buffer.
I am using basic scheme-mode with run-scheme function and using C-M-x to
evaluate top-level
Hello,
I am a chicken noob (and so far loving it). I am trying to do some
live coding/hot reloading like it's explained in this blog post by
Kooda https://www.upyum.com/en/post/7.xhtml and this video
https://www.youtube.com/watch?v=eXB3I3S3vJc
But it's not working properly: What I observe is that