Re: "Live coding" on Mac OS X

2021-05-27 Thread Kristian Lein-Mathisen
Hi Arnaud, I know I'm a bit late here, but did you get this working? When you say "not working", what is/isn't happening? Is it your REPL that's not responding, or your game-thread? Sometimes these things are caused by the REPL i/o blocking the game-thread. That is, the read on stdin from the

Re: "Live coding" on Mac OS X

2021-05-11 Thread Vasilij Schneidermann
Hello Arnaud, > But it's not working properly: What I observe is that when I change a > procedure that's called from the background thread, the thread becomes > blocked. Is this some new behaviour that's not taken into account in > those posts? It's tricky to reproduce such issues without a

Re: "Live coding" on Mac OS X

2021-05-11 Thread Arnaud Bailly
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Thanks for your answer Vasilij! You're right, this works when I copy/paste in the REPL And define from there, but not when I evaluate it from Emacs buffer. I am using basic scheme-mode with run-scheme function and using C-M-x to evaluate top-level

"Live coding" on Mac OS X

2021-05-11 Thread Arnaud Bailly
Hello, I am a chicken noob (and so far loving it). I am trying to do some live coding/hot reloading like it's explained in this blog post by Kooda https://www.upyum.com/en/post/7.xhtml and this video https://www.youtube.com/watch?v=eXB3I3S3vJc But it's not working properly: What I observe is that