Hi Alex,
On Tue, 08 Apr 2014 19:37:58 -0400 Alex Charlton
wrote:
> mario.goul...@gmail.com writes:
>
>> Cool. Thanks for looking into that. I've installed glfw3 on the Linux
>> test machines.
>>
>> As soon as you want us to publish the first version of your egg, just
>> let us know. There's
mario.goul...@gmail.com writes:
> Cool. Thanks for looking into that. I've installed glfw3 on the Linux
> test machines.
>
> As soon as you want us to publish the first version of your egg, just
> let us know. There's that small issue with the `repo' form in the
> .release-info file that you'l
Hi Alex,
On Sat, 05 Apr 2014 16:33:32 -0400 Alex Charlton
wrote:
> alex.n.charl...@gmail.com writes:
>
>> 1) I’m not sure entirely what you’re asking. GLFW on *nix creates
>> the standard libglfw.so, libglfw.so.3, libglfw.so.3.0, two of which
>> are symlinks to the latter. So on *nix it is cert
Hi Alex,
Sorry for taking so long to reply. See some comments below.
On Fri, 04 Apr 2014 10:01:35 -0400 Alex Charlton
wrote:
> mario.goul...@gmail.com writes:
>
>> * With regard to the .release-info file, you probably need
>> {egg-name}-chicken instead of just {egg-name}, since your reposit
alex.n.charl...@gmail.com writes:
> 1) I’m not sure entirely what you’re asking. GLFW on *nix creates the
> standard libglfw.so, libglfw.so.3, libglfw.so.3.0, two of which are symlinks
> to the latter. So on *nix it is certainly possible to have different versions
> installed and just link to
mario.goul...@gmail.com writes:
> Hi Alex,
>
> Very nice. Thanks for sharing your code.
>
> If version 3 changed the API changed significantly, I think it's
> reasonable that we have a separate egg for it.
>
> Some notes and questions:
>
> * I noticed the compile line in the .setup file links yo
Hi Alex,
On Thu, 03 Apr 2014 10:59:19 -0400 Alex Charlton
wrote:
> I’ve created an egg that provides bindings to version 3 of the GLFW
> library (which handles OpenGL contexts, windows and events), which can
> be found here:
>
> https://github.com/AlexCharlton/glfw3-chicken
>
> While there are
I’ve created an egg that provides bindings to version 3 of the GLFW library
(which handles OpenGL contexts, windows and events), which can be found here:
https://github.com/AlexCharlton/glfw3-chicken
While there are already bindings to GLFW in the Chicken repository, those
bindings are specific