On Sun, Apr 13, 2014 at 5:12 PM, Alex Charlton wrote:
> opengl-glew provides bindings to OpenGL’s core profile while handling
> extension loading with GLEW:
>
> https://github.com/AlexCharlton/chicken-opengl-glew
>
> There are two existing eggs that have some degree of overlap with this
> one. The
kristianl...@gmail.com writes:
> This is awesome!
>
> I've longed for OpenGL extensions in my REPL for a long time! Looking
> forward to play with shaders.
>
> Thanks for your contribution, Alex!
>
> K.
No problem! If you’re wanting to play with shaders, just wait for my next egg.
It promises t
d...@ironoxide.ca writes:
> Sorry, I just woke up. That was rather terse of me. :)
>
> This is an awesome egg, and I think it's very much needed. The glext egg
> never really got off the ground, and Chicken's existing GL library is
> sorrowfully lacking in modern features.
>
> Anyhow, thanks for t
This is awesome!
I've longed for OpenGL extensions in my REPL for a long time! Looking
forward to play with shaders.
Thanks for your contribution, Alex!
K.
On Mon, Apr 14, 2014 at 4:03 PM, Daniel Leslie wrote:
> Sorry, I just woke up. That was rather terse of me. :)
>
> This is an awesome eg
Sorry, I just woke up. That was rather terse of me. :)
This is an awesome egg, and I think it's very much needed. The glext egg
never really got off the ground, and Chicken's existing GL library is
sorrowfully lacking in modern features.
Anyhow, thanks for the Egg!
-Dan
On Mon, Apr 14, 2014 at
FYI, those using the Allegro egg already gain access to most/all gl
extensions:
http://wiki.call-cc.org/eggref/4/allegro/gl
Also, this portion of the Allegro egg was forked out as the glext egg,
though it's poorly documented:
http://wiki.call-cc.org/eggref/4/glext
https://github.com/dleslie/gle
On Mon, 14 Apr 2014 09:17:14 -0400 Alex Charlton
wrote:
> mario.goul...@gmail.com writes:
>
>> I have a few notes, though. I don't think downloading glcorearb.h at
>> install time is a good idea. Here are some of the reasons:
>>
>> * it'll probably make the life for system packagers a bit diff
mario.goul...@gmail.com writes:
> I have a few notes, though. I don't think downloading glcorearb.h at
> install time is a good idea. Here are some of the reasons:
>
> * it'll probably make the life for system packagers a bit difficult,
> since it'll be hard to have a predictable source code
Hi Alex,
On Sun, 13 Apr 2014 16:12:08 -0400 Alex Charlton
wrote:
> opengl-glew provides bindings to OpenGL’s core profile while handling
> extension loading with GLEW:
>
> https://github.com/AlexCharlton/chicken-opengl-glew
>
> There are two existing eggs that have some degree of overlap with
opengl-glew provides bindings to OpenGL’s core profile while handling extension
loading with GLEW:
https://github.com/AlexCharlton/chicken-opengl-glew
There are two existing eggs that have some degree of overlap with this one. The
opengl egg provides only the older fixed function pipeline API.
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