Just a quick heads up, if you are building on 10.6 with Xcode 3.2, you might hit some hiccups with distributed builds. An all local build seems like it is working ok, but we're seeing a few different issues with distributed builds and Apple's distcc support (not finding remote machines, compiler crashes, etc.). Mark and I are looking to get our heads around it, but it might be safer to turn of distributed builds until we get things sorted out. TVL
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