Re: [CinCVS] Re: Fixing the faders and automation lines

2006-08-08 Thread Leo germani
Hello,sorry for the delay.Rafael was in Spain, and now that he is back we can start working on this. Pierre. You got it right my plan B. I meant the track panel and I meant that you would only see one automation at a time. I also like to see few automations at once, but not in the way that it is to

Re: [CinCVS] Re: Fixing the faders and automation lines

2006-07-20 Thread Pierre Dumuid
Leo germani wrote: Pierre, It seems your ideia is very similar to my plan B, right? with the difference that you can edit the range of each option. I really don't get the "Plan B"... by the "left panel" I assume you mean the "track panel", and thus you are talking about selecting which automa

[CinCVS] Re: Fixing the faders and automation lines

2006-07-20 Thread Hermann Vosseler
Leo germani wrote: I think it is nice. But I think on this combo box we should have all the automations, and not only the types. I imagine it would get annoying having to go to View > Camera X ... and then change the range in the box... And then goining there again, hiding the camera X, showing

Re: [CinCVS] Re: Fixing the faders and automation lines

2006-07-20 Thread Leo germani
Pierre,It seems your ideia is very similar to my plan B, right? with the difference that you can edit the range of each option.I think it is nice. But I think on this combo box we should have all the automations, and not only the types. I imagine it would get annoying having to go to View > Camera

Re: [CinCVS] Re: Fixing the faders and automation lines

2006-07-19 Thread Pierre Dumuid
Pierre Dumuid wrote: What really annoys me is at the moment, the ranges of the all automation curves (that control floating point variables) are currently shared, (i.e. the range for an audio track, typically need values from -80 to 6 dB), projector / camera zoom ranges are ALWAYS positive,

[CinCVS] Re: Fixing the faders and automation lines

2006-07-19 Thread prg
Hi Leo, Hi Pierre, the last weeks, I spent quite some time on implementing a patch for an issue closely related to this. So, I think it's great you want to participate, and maybe we can join forces or at least I could assist in understanding the code involved in rendering and manipulation of the a