On Mon, 22 Nov 2021 19:40:58 GMT, Alexey Ivanov wrote:
>> It's a little cleanup: make sure `frame` is accessed from EDT only, remove
>> unused variables and imports.
>
> Alexey Ivanov has updated the pull request incrementally with three
> additional commits since the last revision:
>
> - Re-
> It's a little cleanup: make sure `frame` is accessed from EDT only, remove
> unused variables and imports.
Alexey Ivanov has updated the pull request incrementally with three additional
commits since the last revision:
- Re-grouped UI creation code for clarity
- Clarified test description
On Fri, 19 Nov 2021 05:22:48 GMT, Prasanta Sadhukhan
wrote:
> I am not sure on this as those 100+ tests which accesses frame variable
> outside EDT before it calls dispose is not failing in CI testing and also
> locally so to modify this particular test only does not make sense to me.
Most tes
On Sat, 20 Nov 2021 05:03:46 GMT, Alexander Zuev wrote:
>> Made colorBits and maskBits arrays dynamic so they are allocated on heap
>> instead of stack.
>> Added regression test.
>
> Alexander Zuev has updated the pull request incrementally with one additional
> commit since the last revision:
On Thu, 18 Nov 2021 19:04:05 GMT, Alexander Zuev wrote:
> Add component accessibility peer
This pull request has now been integrated.
Changeset: 851a3624
Author:Alexander Zuev
URL:
https://git.openjdk.java.net/jdk/commit/851a36247937d124e8217deaaa1a1831cba19b6e
Stats: 48 lines i
On Tue, 26 Oct 2021 04:52:37 GMT, Sergey Bylokhov wrote:
>> Masanori Yano has updated the pull request with a new target base due to a
>> merge or a rebase. The incremental webrev excludes the unrelated changes
>> brought in by the merge/rebase. The pull request contains four additional
>> com
On Thu, 28 Oct 2021 08:27:44 GMT, Masanori Yano wrote:
>> Could you please review the 8275715 bug fixes?
>>
>> I think D3DScreenUpdateManager posts unnecessary PaintEvent during
>> processing PaintEvent. When the validate method is called from
>> createGraphics, repaintPeerTarget should not be