Hello all,
I've been using core.logic for some code and I haven't read it's
ported on ClojureCLR. However, I would like to use that code as game
logic and to rely on Unity game engine for the graphical part. That
means I have to use Unity and Clojure together: it can be done through
Arcadia[1]…
_2 _3]
(membero _1 [:a :b])
(membero _2 [:a :b])
(membero _3 (range 4))
(project [_1 _2 _3]
(clojure.core.logic/== arrival-state
(modifier depart-state _1 _2 _3)
```
On 27/01/2016, 良ϖ <p.de.bois...@gmail.com> wrote
Hi everybody,
I have defined a plain Clojure function which has a specific logic
inside. It outputs a mutated state given an initial state and some
other arguments. Basically, we could say it is like: (defn modifier
[basic x y value] (assoc-in basic [x y] value))
I want core.logic to deal with
I've come on some trouble when parsing an Unicode character with
Clojure. I know it's likely to be a problem related to Java and not
Clojure itself but I'm looking for a Clojurish solution so that's why
I'm posting it here. FYI, I have a GNU / Linux OS on the top on which
I use emacs 24 in
Hello Josh, I would be glad you share your code :)
Piotr
2013/6/18 David Nolen dnolen.li...@gmail.com
This is a variant of the Zebra/Einstein Puzzle. You can probably Google
for miniKanren core.logic zebra and find a solution if you get stuck ;)
David
On Tue, Jun 18, 2013 at 7:57 AM,