You just needed to edit your translation from CL a bit more, there
were some extra brackets in your if statements. The following should
work:

(defspel game-action [command subj obj place & rest]
  `(defspel ~command [subject# object#]
     `(if (and (= *location* '~'~place)
               (= '~subject# '~'~subj)
               (= '~object# '~'~obj)
               (have '~'~subj))
        ~@'~rest
        '(i cant ~'~command like that.))))

(game-action weld chain bucket attic
             (if (and (have 'bucket) (alter-var-root (var
*chain-welded*) (fn [_] true)))
               '(the chain is now securely welded to the bucket.)
               '(you do not have a bucket.)))

On Thu, Mar 18, 2010 at 4:38 PM, alux <alu...@googlemail.com> wrote:
> Again, from my translation of the http://www.lisperati.com/casting.html
> tutorial.
>
> I completely lost track at the macro generating macro (defspel game-
> action ..
>
> In short, Barski writes a very simple (and neat) text adventure. To
> avoid wrong assumtions he doesnt talk about macros but SPELs, using
>
> CL (defmacro defspel (&rest rest) `(defmacro ,@rest))
> Clj (defmacro defspel [& rest] `(defmacro ~...@rest))
>
> I translated everything up to the last page 
> http://www.lisperati.com/actions.html,
> then he arrives at
>
> (defspel game-action (command subj obj place &rest rest)
>  `(defspel ,command (subject object)
>     `(cond ((and (eq *location* ',',place)
>                  (eq ',subject ',',subj)
>                  (eq ',object ',',obj)
>                  (have ',',subj))
>             ,@',rest)
>            (t '(i cant ,',command like that.)))))
>
> Without CL knowledge, I dont really understand whats going on, but
> gave a try (please dont lough to hard :)
>
> (defspel game-action [command subj obj place & rest]
>  `(defspel ~command [subject# object#]
>     `(if ((and (= *location* '~'~place)
>                  (= '~subject# '~'~subj)
>                  (= '~object# '~'~obj)
>                  (have '~'~subj))
>             ~@'~rest)
>            '(i cant ~'~command like that.))))
>
> use
>
> (game-action weld chain bucket attic
>         (if ((and (have 'bucket) (alter-var-root (var *chain-welded*) (fn
> [_] true)))
>                   '(the chain is now securely welded to the bucket.))
>                   '(you do not have a bucket.)))
>
> If I try it, I get
>
> spels=> (weld chain bucket)
> java.lang.ClassCastException: java.lang.Boolean cannot be cast to
> clojure.lang.I
> Fn (NO_SOURCE_FILE:0)
>
> And I'm stuck.
>
> My whole try is here: http://paste.lisp.org/+22IH
>
> Many thanks and a good night.
>
> alux
>
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