to experiment
with different automata such as gliders.
Larry Sherrill
On Mar 16, 9:33 am, Kyle R. Burton kyle.bur...@gmail.com wrote:
On Mon, Mar 16, 2009 at 12:31 AM, Scott Fraser scott.e.fra...@gmail.com
wrote:
I have taken Larry's Game of Life example that he originally posted
here
to experiment
with different automata such as gliders.
Larry Sherrill
On Mar 16, 9:33 am, Kyle R. Burton kyle.bur...@gmail.com wrote:
On Mon, Mar 16, 2009 at 12:31 AM, Scott Fraser scott.e.fra...@gmail.com
wrote:
I have taken Larry's Game of Life example that he originally posted
here
Hi Larry
I have a performance tweak, that gives about an order of magnitude
speedup to paint-cells when running this with a large grid and no or
little (Thread/sleep life-delay) in toggle-thread. That is how I am
running it now - 128 x 192 cells with no delay! It is also noticeably
faster on the
I have taken Larry's Game of Life example that he originally posted
here:
http://groups.google.com/group/clojure/msg/fdfc88f1ba95bdee
...and updated it to use all the CPU's your JVM has access to. My
first attempts ran into the classic map - pmap slowdown. My next
attempt had too much dosync,