Great, let me know how it goes!
I just pushed matrix support today (v0.1.0), so hopefully that will make it
usable for most game purposes. Though you might need to dip into the Java
occasionally until I've build out the full Clojure API.
Let me know if you run into any API issues, I'm keen to f
Good question.
I had a look at javax.vecmath, which is actually pretty good for a lot of
purposes. Eventually I decided against using it (believe me, it would have
been nice to re-use it so this was not a decision I took lightly!)
Here were the main issues:
- No support for large vectors / matr
On Dec 2, 2012, at 06:24 , Mikera wrote:
> Contributions / comments / suggestions very welcome. API is not yet set in
> stone, so I'm very open to ideas on how to make it better.
Since the vast majority of physical applications will use 2D or 3D vectors, did
you consider building around javax.
I think this is a great addition to the ecosystem, thanks!
Right now I'm considering doing a small game, just to give it a try.
2012/12/2 Mikera
> Sure - added instructions and uploaded version 0.0.1 to Clojars.
>
> Hopefully that works smoothly, any issues let me know.
>
> On Sunday, 2 Decemb
Sure - added instructions and uploaded version 0.0.1 to Clojars.
Hopefully that works smoothly, any issues let me know.
On Sunday, 2 December 2012 13:56:07 UTC, Michael Klishin wrote:
>
> 2012/12/2 Mikera >
>
>> The Clojure library is here: https://github.com/mikera/vectorz-clj
>>
>
> Please add
Hi All,
I just open sourced a new Clojure library vectorz-clj with support for high
performance vector maths in Clojure. It's fairly general purpose, and
designed for use in 3D games, simulations and machine learning
applications. I'm using it for my own machine learning apps and it is
working