2013/3/13 Mikera
> On Wednesday, 13 March 2013 04:34:21 UTC+8, Reginald Choudari wrote:
>
>> Any resources/people dedicated to game development using
>> Clojure/Clojurescript?
>> I have made a couple games using HTML5/Javascript with the canvas
>> element, and seeing that Clojurescript can replac
On Wednesday, 13 March 2013 04:34:21 UTC+8, Reginald Choudari wrote:
> Any resources/people dedicated to game development using
> Clojure/Clojurescript?
> I have made a couple games using HTML5/Javascript with the canvas element,
> and seeing that Clojurescript can replace Javascript coupled wit
On Tuesday, March 12, 2013 1:34:21 PM UTC-7, Reginald Choudari wrote:
>
> Any resources/people dedicated to game development using
> Clojure/Clojurescript?
> I have made a couple games using HTML5/Javascript with the canvas element,
> and seeing that Clojurescript can replace Javascript coupled
I'm thinking about writing an idiomatic wrapper for the gameclosure
library, I'm going to call it gameclojurescript. It's good to see other
people wanting to do this too!
On Tuesday, March 12, 2013 4:34:21 PM UTC-4, Reginald Choudari wrote:
>
> Any resources/people dedicated to game development
> I was thinking of moving over to the Clojureway of coding things.. Any
suggestions?
I'm looking into that myself.
The most promising approach I think is to use Gambit (
https://github.com/ibdknox/gambit ) from Chris Granger, he built
ChromaShift on it ( https://github.com/ibdknox/ChromaShift )
Any resources/people dedicated to game development using
Clojure/Clojurescript?
I have made a couple games using HTML5/Javascript with the canvas element,
and seeing that Clojurescript can replace Javascript coupled with Clojure
hosting an HTTP web server, I was thinking of moving over to the Cl