On Oct 14, 2011, at 8:48 AM, Timothy Baldridge wrote:
> On Fri, Oct 14, 2011 at 7:58 AM, pistacchio wrote:
>> I'm implementing a litte "game" thing in Clojure. So far I'm passing
>> around a "world status" object among functions. It is very
>> "functional" and I can simulate any moment of the gam
On Fri, Oct 14, 2011 at 7:58 AM, pistacchio wrote:
> I'm implementing a litte "game" thing in Clojure. So far I'm passing
> around a "world status" object among functions. It is very
> "functional" and I can simulate any moment of the game my simply
> feeding the system with a made-up world state.
I'm implementing a litte "game" thing in Clojure. So far I'm passing
around a "world status" object among functions. It is very
"functional" and I can simulate any moment of the game my simply
feeding the system with a made-up world state.
Since Clojure has a very sophisticate system for managing