Can I specify the Linear/Angular velocity using clutter-box2d - or do I have
to use the box2d library and mix C++ with my C.
Thanks
On Tue, Aug 26, 2008 at 8:32 PM, Øyvind Kolås <[EMAIL PROTECTED]> wrote:
> On Tue, Aug 26, 2008 at 4:23 AM, Saul Lethbridge
> <[EMAIL PROTECTED]> wrote:
> > Alterna
On Tue, Aug 26, 2008 at 4:23 AM, Saul Lethbridge
<[EMAIL PROTECTED]> wrote:
> Alternatively, could I set the actor as 'manipulatable' - some how prevent
> the stage from receiving input and send synthetic drag signals to the
> actors? Seems to me that it would be easier and more logical to not set
Alternatively, could I set the actor as 'manipulatable' - some how prevent
the stage from receiving input and send synthetic drag signals to the
actors? Seems to me that it would be easier and more logical to not set
actors as manipulatable and simply move them around using clutter functions
(I did
I've made some changes to the example provided with clutter-box2d to
illustrate my issue. You'll notice that you can see the left most hand
'attempt' to move but doesn't (or can't).
**
scene-table.c (I also changed util.c [add_hand function] to name the actors)
**
#include
On Fri, Aug 22, 2008 at 1:40 AM, Saul Lethbridge
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> Should I be able to control my actors with standard clutter commands when
> simulating them? I can' manipulate my actors with the mouse (which I want to
> prevent), but I can't move them using standard clutter fun
Hi,
Should I be able to control my actors with standard clutter commands when
simulating them? I can' manipulate my actors with the mouse (which I want to
prevent), but I can't move them using standard clutter functions.
Can anybody shed any light?
a. How do I move my actors around (and still si