Error during cross compiling clutter for arm

2010-11-10 Thread vijay singh
Hi, I am trying to cross compiling clutter-1.4.0 for ARM11 target.I found below error during compilation. Can anyone help me out. make[1]: Entering directory `/home/vijay/work/ptxdist_pjt/platform-arm11/build-target/clutter-1.4.0' make all-recursive make[2]: Entering directory `/home/vijay/work

Re: eglnative

2010-11-10 Thread Damien Lespiau
On Wed, 2010-11-10 at 16:21 +, Piñeiro wrote: > Anyway, to discard any error on the accessibility directory, could you > try to compile clutter without this tests? You could do that by > editing tests/Makefile.am No worries here, it just happens that the accessibility tests are the first progr

Re: eglnative

2010-11-10 Thread Piñeiro
From: th@gmx.de > I am running into an error while compiling stable clutter-1.4.0 for native > egl on my beagleboard, as I follow the "Introduction to creating 3D UI with > BeagleBoard": > > [..] > Making all in accessibility > make[3]: Entering directory > `/home/ubuntu/clutter-src/clutte

Re: eglnative

2010-11-10 Thread Damien Lespiau
On Wed, 2010-11-10 at 15:47 +, th@gmx.de wrote: > Hi, Hi, > I am running into an error while compiling stable clutter-1.4.0 for > native egl on my beagleboard, as I follow the "Introduction to > creating 3D UI with BeagleBoard": > > > [..] > > > Making all in accessibility > make[3]:

eglnative

2010-11-10 Thread th . tom
Hi, I am running into an error while compiling stable clutter-1.4.0 for native egl on my beagleboard, as I follow the "Introduction to creating 3D UI with BeagleBoard": [..] Making all in accessibility make[3]: Entering directory `/home/ubuntu/clutter-src/clutter-1.4.0/tests/accessibility' CC

Framerate problem with multiple stages

2010-11-10 Thread Angelo Butti
Hi all, I have this problem. I must move different textures on different stage; to do this I had created two stages (the defalt + the new one), 2 textures, one for each stage and a timeline connected to "new-frame". Than, I had used the clutter_actor_set_position for each texture inside the callba