> to generate sln file for cppdom to be compiled on windows x64. I ran cmake
> and compile form VS2013 (express) x64
> Cross Tools Command Prompt. How can I change the CMakeLists.txt file so that
> it will automatically generate target
> machine of type x64 and not x86? Or is there like a flag
Classification: UNCLASSIFIED
Caveats: NONE
I thought so too. What I did in the past was to load the sln file generated in
the IDE GUI and manually added x64 projects by copying from the x86 project. I
was hoping to get the x64 projects also generated automatically that now I
have lost access to
Thanks a lot this worked! Are there any plans to add the functionality for
adding registry entries into the WIX xml directly? Looking at the source
code, it looks like it would be somewhat painless. If no one is already
working on this, I'll work on contributing the code myself, in the near
futur
Using CPack is it possible to add an additional file to the DMG? Many DMGs
accompany their bundles with readme's or other files. I haven't found
anything in the documentation to accomplish this.
-Jameson
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Hi,
Is there any way of forcing cmake to use the order of libraries I specify
instead of the order cmake calculates?
Thanks,
Tom
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On 2014-09-25 17:34, jmerkow wrote:
Thanks a lot this worked! Are there any plans to add the functionality for
adding registry entries into the WIX xml directly? Looking at the source
code, it looks like it would be somewhat painless. If no one is already
working on this, I'll work on contribut
On Thursday, September 25, 2014 08:36:18 AM jmerkow wrote:
> Using CPack is it possible to add an additional file to the DMG? Many DMGs
> accompany their bundles with readme's or other files. I haven't found
> anything in the documentation to accomplish this.
>
> -Jameson
Have you tried this?
Yes.
Im actually using the Bundle generator. We don't use bundle when compiling.
We only use bundles to launch for the binaries. DESTINATION "." points to
Contents/Resources/ in this case.
-Jameson
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On Thursday, September 25, 2014 10:19:23 AM jmerkow wrote:
> Yes.
>
> Im actually using the Bundle generator. We don't use bundle when compiling.
> We only use bundles to launch for the binaries. DESTINATION "." points to
> Contents/Resources/ in this case.
>
> -Jameson
>
Sorry, the Bundle ge
Hi
I use CMake 2.8.12.2 and the "Visual Studio 10 Win64" generator to generate the
solution/projects I use to build my application.
My Windows development platform is a Win 7 machine with Visual Studio 10
installed on it.
I'm currently trying to address an issue that makes many .dll/.exe being
I'm having a heck of a time compiling a Firebreath plugin using OSX 10.8.
(Firebreath uses CMake). I installed Xcode 5.1 and the command-line tools, and
ran xcode-select to set the Xcode path. I also installed Qt 4.8.2 (which
Firebreath uses) and CMake, of course. When I run prepmac.sh I get an
Im using a package installation, and its working fine.. Except 1 minor issue.
When the user installs an updated version, it doesn't uninstall the previous
version. Im not an OSX expert by any means, is it possible to have in
uninstall the previous version?
Scott
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Hi,
I am trying to build Boost (1.47.0) using CMake's ExternalProject_Add()
I got it to build and install via it's bjam "./b2 install"
However, there is an implicit "make install" generated by CMake which
will fail because there is no Makefile so to speak with an install target.
Externa
INSTALL_COMMAND ""
should work. (Assuming you're doing "./b2 install" as the BUILD_COMMAND...?)
Check out how the open chemistry project builds boost as an
ExternalProject as a reference point:
https://github.com/OpenChemistry/openchemistry/blob/master/cmake/External_boost.cmake
HTH,
David C.
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