Re: [CMake] Difference between PRIVATE and PUBLIC with target_link_libraries

2016-05-13 Thread Patrick Boettcher
On Fri, 13 May 2016 07:06:32 +1000 Craig Scott wrote: > Patrick, > > I suggest if you can reduce your problem down to a small, reproducible > example, then file a bug. I did a test just now with CMake 3.5.2 and > everything behaved as expected, including the header search path > propagation, so

Re: [CMake] [cmake-developers] CLang error when building iOS bundle

2016-05-13 Thread NoRulez
I don't know why I get this error, but after I link against missing required frameworks (OpenGLES, AssetsLibrary and QuartzCore) the error is gone. Regards Roman > Am 11.05.2016 um 22:48 schrieb Gregor Jasny via CMake : > > Hello, > >> On 11/05/16 21:22, Roman Wüger wrote: >> I got the followi

[CMake] ctest + timeout -> coredump, how?

2016-05-13 Thread Evgeniy Dushistov
Hi, I want to get coredump of test that was stopped by ctest because of timeout. I look at source code of cmake (kwsysProcessKill), and looks like there is no way to configure which signal number will be used to kill process. Am I right, and there is no way to force ctest to use signal that caus

Re: [CMake] Debug vs Release "install" area

2016-05-13 Thread Roman Wüger
You could use conditional generator expressions e.g $ with a combination of add_custom_command stuff like "${CMAKE_COMMAND} -P yourscript.cmake " to handle the rest. Best Regards Roman > Am 12.05.2016 um 22:07 schrieb Scott Aron Bloom : > > Looking for some advice. > > In order to make our V

Re: [CMake] Debug vs Release "install" area

2016-05-13 Thread J Decker
there is also BUILD_TYPE (not CMAKE_BUILD_TYPE, which is the initial condition) that often gets translated into. BUILD_TYPE seems to get set to the current building configuration. http://cmake.limitpoint.com/installing-multiple-build-types-in-cmake-generated-visual-studio-projects-2/ https://cm

Re: [CMake] Debug vs Release "install" area

2016-05-13 Thread Alan W. Irwin
On 2016-05-12 20:07- Scott Aron Bloom wrote: Looking for some advice. In order to make our Visual Studio debugging environment, as self-contained (and easy to use for the developers) as possible, we use developers must run an install. We also use the resulting release based Install for o

Re: [CMake] Debug vs Release "install" area

2016-05-13 Thread J Decker
I meant to also add; when I first was porting my projects to cmake, I thought this was a thing I wanted to do also... turns out, it's just a lot easier to make 2 build trees and build one release and one debug and have the same output image exactly for both... then install one or the other for use