You can re-use the same CMakeLists.txt with add_subdirectory as long as
each call specifies a different binary directory. Not saying this is a
particularly good design, but it is allowable. E.g.
# First time with a particular value of someVar
set(someVar 1234)
add_subdirectory(foo foo1)
# Do it a
> I have a CMAKELIST.txt file which can be used for more than 1 subdirectory.
>
> Is there a way to "reuse" this CMAKELISTS.txt file?
>
> I have tried placing this file at a common folder and then to place a
> shortcut or softlink in the sub-directories.
Instead of link you can create CMakeLi
On 08/24/2017 04:13 AM, Arne Kjetil Andersen wrote:
> result in -lgcc_eh being added...
The cause has been identified and reported here:
https://gitlab.kitware.com/cmake/cmake/issues/17436
-Brad
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Le 06/11/2017 à 20:36, llvm 999 a écrit :
I have a CMAKELIST.txt file which can be used for more than 1 subdirectory.
Is there a way to "reuse" this CMAKELISTS.txt file?
As such I don't think so.
I have tried placing this file at a common folder and then to place a
shortcut or softlink i
I have a CMAKELIST.txt file which can be used for more than 1 subdirectory.
Is there a way to "reuse" this CMAKELISTS.txt file?
I have tried placing this file at a common folder and then to place a shortcut
or softlink in the sub-directories.
But, this does not work. CMAKE does not seem to re
Hi Brian,
Have you consider ExternaProject() ? It has a patching feature.
https://cmake.org/cmake/help/v3.0/module/ExternalProject.html
Cheers
On Mon, 6 Nov 2017 at 07:35 brian heim wrote:
> Hi list,
>
> Hope you're doing well. I have a question about using CMake to patch the
> source code
Máté,
I don’t know anything about the CMAKE_EXPORT_COMPILE_COMMANDS feature, but I
can attest that the UseLATEX commands are all created with add_custom_command
(with some add_custom_target commands to set up the targets). Someone who knows
the CMAKE_EXPORT_COMPILE_COMMANDS feature will have to
Hi list,
Hope you're doing well. I have a question about using CMake to patch the
source code in a project I work on. This is the situation:
- Project includes C++ transpiled from a different specialized language
- That transpiler is not cross-platform, so we include transpiled C++ in
our source