t a/Source/CMakeVersion.cmake b/Source/CMakeVersion.cmake
index dc64c6c..2c9922d 100644
--- a/Source/CMakeVersion.cmake
+++ b/Source/CMakeVersion.cmake
@@ -1,5 +1,5 @@
# CMake version number components.
set(CMake_VERSION_MAJOR 3)
set(CMake_VERSION_MINOR 12)
-set(CMake_VERSION_PATCH 20180827)
+set(CMake_VER
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On 08/25/2018 05:48 PM, Richard Shaw wrote:
> set(CMAKE_EXE_LINKER_FLAGS "-T${CMAKE_SOURCE_DIR}/stm32_flash.ld")
>
> The build dir is the binary directory, not the source directory...
Toolchain files cannot reference variables like CMAKE_SOURCE_DIR
that depend on the source and build tree
On 08/25/2018 02:08 PM, jerry@web.de wrote:
> new Compiler to CMake which compiles and links OpenCL files (file ending .cl)
Will that be done via `enable_language(OpenCL)`? How might it work
on VS and Xcode?
> What is the reason that CMake uses its own mechanism with Unix Makefiles
>
Hi Quang,
I believe this should be doable with setting the source file's LANGUAGE
property ( https://cmake.org/cmake/help/latest/prop_sf/LANGUAGE.html ):
add_executable(foo_cuda foo.cpp)
set_property(SOURCE foo.cpp PROPERTY LANGUAGE CUDA)
Petr
On Mon, 27 Aug 2018 at 17:40, Quang Ha wrote:
>
Hi all,
With the new way CMake is treating CUDA codes, now we can do:
project(foo LANGUAGES CXX CUDA)
and can do:
add_executable(foo_cuda foo.cu) # will use NVCC
add_executable(foo_cpp foo.cpp) # will use host compilers
Now since CUDA can take *.cpp files as extension (see