t a/Source/CMakeVersion.cmake b/Source/CMakeVersion.cmake
index 9c45022..b324571 100644
--- a/Source/CMakeVersion.cmake
+++ b/Source/CMakeVersion.cmake
@@ -1,5 +1,5 @@
# CMake version number components.
set(CMake_VERSION_MAJOR 3)
set(CMake_VERSION_MINOR 14)
-set(CMake_VERSION_PATCH 20190219)
+set(CMake_VER
(Included cmake-developers list as well in case this may have just been
something that should work that was overlooked with the FetchContent module)
On Tue, Feb 19, 2019 at 11:32 PM Timothy Wrona
wrote:
> I am having an issue with using FetchContent to grab two subprojects that
> both contain a
I am having an issue with using FetchContent to grab two subprojects that
both contain a "doxygen" target to build the documentation.
Both of these subprojects need to be able to be built independently and
when built on their own they compile fine (along with their documentation),
but when I pull
I am having an issue with using FetchContent to grab two subprojects that
both contain a "doxygen" target to build the documentation.
Both of these subprojects need to be able to be built independently and
when built on their own they compile fine (along with their documentation),
but when I pull
Use something to read the manifest, extract paths from it, remove the
duplicates, then iterate them, and remove the ones that are empty. It’d be a
bad idea probably to remove ones that are not empty.
Cheers, Kuba
> 16 feb. 2019 kl. 09:47 skrev Felix Crazzolara :
>
> Hi everyone
>
> For my
Seems strange. Just yesterday I pulled down 3.13.4 and had no issues. I
check cmake into our repo so it gets invoked on an assortment of different
drives. I do the same thing you do and just change our bat config file to
point to the new cmake binary. Never had any issues.
I am running on Win7
Currently using CMake 3.13.3 on Windows 10. I have “installed” cmake through
the .zip download and placed it in E:\DREAM3D_SDK\ cmake-3.13.3-win64-x64.
If I now try to use that cmake to configure my source codes I get very strange
errors (It cannot parse a simple project command) and then
(dropping the cmake-developers list since this is really a user issue)
On Wed, Feb 20, 2019 at 2:34 AM Timothy Wrona wrote:
> Hi Craig,
>
> Thank you for the detailed description!
>
> To answer some of your questions:
>
>- This project will not be incorporated into a Linux distribution,
>
Here’s a complete example that works on my system - maybe you can tweak it to
your liking:
cmake_minimum_required (VERSION 3.9.0)
include (ExternalProject)
project (simple_ep)
set(BUILD_ENV "${CMAKE_BINARY_DIR}/build_env" CACHE STRING INTERNAL)
ExternalProject_Add(
freetype
PREFIX
try using
SOURCE_DIR = ${CMAKE_BINARY_DIR}/freetype/src/freetype
CONFIGURE_COMMAND = ./autgen.sh && ./configure
BUILD_COMMAND = make
It should git clone into SOURCE_DIR, configure the source by running
CONFIGURE_COMMAND and build it using BUILD_COMMAND, You may need
INSTALL_COMMAND = "" if you
Correction:
*I haven't tried this yet, but I am hoping it will work well* - Pull Put my
sub-projects (my own custom libraries) into their own independent git repos
and pull them into my main project using "FetchContent". Then when I run
"FetchContent" it will checkout the sub-projects and I will
Correction:
*I haven't tried this yet, but I am hoping it will work well* - Pull Put my
sub-projects (my own custom libraries) into their own independent git repos
and pull them into my main project using "FetchContent". Then when I run
"FetchContent" it will checkout the sub-projects and I will
Hi Craig,
Thank you for the detailed description!
To answer some of your questions:
- This project will not be incorporated into a Linux distribution,
however I would like to keep it cross platform and it should work on
Windows, Mac, and Linux.
- All of the pieces of the project
Hi Craig,
Thank you for the detailed description!
To answer some of your questions:
- This project will not be incorporated into a Linux distribution,
however I would like to keep it cross platform and it should work on
Windows, Mac, and Linux.
- All of the pieces of the project
Well, as of right now, it currently isn’t possible to use Conan in a
non-intrusive way. That is, using it for fetching dependencies without adapting
the build configuration to it.
I’ve opened up a pull request (as well as a fix) for this issue here [1].
I’ve implemented pure CMake-based package
This is an automated email from the git hooks/post-receive script. It was
generated because a ref change was pushed to the repository containing
the project "CMake".
The branch, master has been updated
via 7574e16096abe57d44cde4e6380a22d940cde98c (commit)
via
This is an automated email from the git hooks/post-receive script. It was
generated because a ref change was pushed to the repository containing
the project "CMake".
The branch, release has been updated
via 13f020198fe858437f24a3fe0c349a1618e70d7b (commit)
via
Well, as of right now, it currently isn’t possible to use Conan in a
non-intrusive way. That is, using it for fetching dependencies without adapting
the build configuration to it.
I’ve opened up a pull request (as well as a fix) for this issue here [1].
I’ve implemented pure CMake-based package
On Tue, Feb 19, 2019 at 12:46 PM Timothy Wrona
wrote:
> I have been working on a new C++ project and I am trying to decide whether
> I should use CMake as my package management system or if I should use a
> dedicated package management tool such as Conan.
>
> For more information on Conan see:
On Tue, Feb 19, 2019 at 12:46 PM Timothy Wrona
wrote:
> I have been working on a new C++ project and I am trying to decide whether
> I should use CMake as my package management system or if I should use a
> dedicated package management tool such as Conan.
>
> For more information on Conan see:
Hi everyone,
i'm trying to get ExternalProject_Add to work for a day now and i come
to a strange error, first the code:
set(BUILD_DIR "${CMAKE_BINARY_DIR}/build_files" CACHE STRING INTERNAL)
set(BUILD_ENV "${CMAKE_BINARY_DIR}/build_env" CACHE STRING INTERNAL)
set(LIBRARY_DIR
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