Thanks Nils.
BTW, shouldn't that be
ContinuumTransfunctioner$<$:_d>
Transmogrifier$<$:_d>
Thanks,
- Olumide
On 12/04/2017 15:56, Nils Gladitz wrote:
On 04/12/2017 04:49 PM, Olumide wrote:
set(Libraries
ContinuumTra
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_DEBUG_POSTFIX "_d")
endif
if (CMAKE_BUILD_TYPE STREQUAL "Release")
SET(CMAKE_DEBUG_POSTFIX "")
endif
Regards,
- Olumide
On 12/04/2017 12:56, Volker Enderlein wrote:
Am 12/04/2017 um 13:28 schrieb Olumide:
se
Thanks Robert.
However it appears that the release build is linking against
ContinuumTransfunctioner_d and Transmogrifier_d.
How can I omit the _d suffix in the release build.
Regards,
- Olumide
On 11/04/2017 19:50, Robert Maynard wrote:
CMAKE_DEBUG_POSTFIX is only used by CMake when
Transfunctioner_d.so and libTransmogrifier_d.so both exist.
The problem is that the current project appears to be linking against
the static library without the _d suffix and complains:
/usr/bin/ld: cannot find -lContinuumTransfunctioner
How can I direct cmake to link against shared object with debug postfix (_d
running cmake?
- OLumide
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Olumide wrote:
I've still got a few odd's and ends to take care of. To begin with, the
target application (Autodesk Maya) refuses to lead the plugin because
its unable to find an initialize function which is included in the
source file pluginMain.cpp. Specifically, the output should have
Olumide wrote:
Olumide wrote:
The directory C:\Work\Demo\TestTexturePlugin\CMakeFiles now contains,
among other files, Makefile2, which I assume is the NMake Makefile,
and Makefile.cmake. Where can I find more information about these
files. I'm not sure which files I need to perform
The command prompt can be found from your start menu: Start Menu - All
Programs - Microsoft Visual Studio 2005 - Visual Studio Tools -
Visual Studio 2005 Command Prompt.
This will give you a regular windows command prompt with all environment
variables set up in order for you to be able to
Bill Hoffman wrote:
I've started the visual studio (.NET 2003) command prompt as you
described and typed the commands
cmake -GUnix Makefiles C:\Work\Demo\TestTexturePlugin
cmake -GNMake Makefiles C:\Work\Demo\TestTexturePlugin
in it, but I still got the errors:
CMAKE_CXX_COMPILER
CMake Error:
-GNMake Makefiles
C:\Work\Demo\TestTexturePlugin
produces the familiar list of errors.
- Olumide
PS: my understanding of what a build tree is; from:
http://ecos.sourceware.org/docs-2.0/user-guide/build-tree.html
Build tree: the directory hierarchy in which all generated files are
placed
Bill Hoffman wrote:
Are you running in this directory:
C:/Program Files/Common Files/System/Mapi/1033?
I'm running the tests you've asked me to in this directory. My projects
are in another directory.
Can you give the version of cmake and exact commands you are running?
I have cmake
Olumide wrote:
I'm a CMake newbie and I'd appreciate help creating a makefile *from* a
Visual Studio .NET 2003 project/solution. I'm trying like to migrate my
projects to eclipse and I hope CMake will help make that transition.
I'm trying to generate a Unix style (or NMake) Makefile that I
mangled i.e. they read:
include_directories(
C:/Program
C:/Work/Demo/TestTexturePlugin/Files/Alias/Maya6.5/include
)
instead of:
include_directories(
C:/Program Files/Alias/Maya6.5/include
C:/Work/Demo/TestTexturePlugin/
)
Regards,
- Olumide
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