You could patch the executable to make cmLoadCommandCommand return
true from IsScriptable... but if you're going to the trouble of
patching CMake anyhow, why not simply build your loadable command
directly into CMake...?
The other thing might be to mention specifically what the performance
Thanks for the Answer!
I actually do not want to alter CMake in any way (and I don't want to
create a custom cmake executable) if possible. load_command would have
been perfekt.
I am losing alot of performance in my map_set() map_get() etc functions
which translate down to
Hi
I've been working on an open source project which provides alot of extra
cmake (in pure cmake) https://github.com/toeb/cmakepp. I am however
hitting a performance bottleneck and want to get around that by using
load_command (I know it is discouraged) however I have the problem that it
is not