[CMake] Building a library with a complex hierarchy

2006-07-24 Thread Tilo Wiklund
Hello, I'm going to begin with the usual I'm not sure this is the right place to post this, but hopefully it is, so with that done I can get on to my real question. I'm trying to build a game engine, or rather what is currently there, I'm currently developing. The output of the build is supposed

Re: [CMake] Building a library with a complex hierarchy

2006-07-24 Thread William A. Hoffman
At 09:00 PM 7/24/2006, Tilo Wiklund wrote: Hello, I'm going to begin with the usual I'm not sure this is the right place to post this, but hopefully it is, so with that done I can get on to my real question. I'm trying to build a game engine, or rather what is currently there, I'm currently

Re: [CMake] Building a library with a complex hierarchy

2006-07-24 Thread Alan W. Irwin
On 2006-07-25 03:00+0200 Tilo Wiklund wrote: My first thought was to compile all the different parts into their own libraries and then link them all into a common shared one. This, apperently, wasn't possible and maybe not a very clever way to do it. Simply having a ADD_LIBRARY with all the